rFactor track conversion, some problem

Discussion in 'Track Modding' started by Schumi, Jan 23, 2017.

  1. Schumi

    Schumi Registered

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    Hello! I have another problem with the track conversion. In some places, the route the car is very strong shaking, the original track in RFactor car goes well. I noticed this on all the tracks, which are trying to convert. What can be done to fix it? Did I miss something?
     
  2. Woodee

    Woodee Registered

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    Do the surfaces match up in the new TDF file?
     
  3. senormen

    senormen Registered

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    Sounds like a mesh issue . . . by the sounds of it chances are the track mesh is one poly wide - which is perfectly fine in rF1

    Look at a track mesh of a track that drives smooth and real road builds up nicely and see the difference ;)
     
  4. Euskotracks

    Euskotracks Registered

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    Check your road material is named roadXXXXXwet to properly work. XXXXX is the name you want. The gmts containing them should be called racesurfaceXXX.gmt. In this case XXX should be consecutive numbers starting at 00.
     
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  5. Schumi

    Schumi Registered

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    Yes, TDF is ok.
    racesurfaceXXX.gmt - ok
    roadXXXXXwet - wet necessarily? if yes, it is a problem.
     
  6. Nibiru

    Nibiru Registered

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    The material name needs to have _wet at the end for realroad to work correctly.
     
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  7. Schumi

    Schumi Registered

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    I understand, thank you!
     
  8. Euskotracks

    Euskotracks Registered

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    Check as well senormen's previous post about number of polys per width. One poly every 1-1,5 m width is a good value.

    If you need to refine the mesh I also made a tutorial about it. You will need 3dsmax for that.
     
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  9. Goanna

    Goanna Registered

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    Got a link... dont think I've seen that one, I've seen your excellent tutorial about converting using 3DSimEd but not one about refining meshes although I do suffer from CRS (Can't Remember Shite) :D
     
  10. Euskotracks

    Euskotracks Registered

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  11. Goanna

    Goanna Registered

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    Thank you kind sir. [​IMG]
     
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