Build 1098 has a overall dark look for me, it looks overcast even when the sun is out, I read folks say it's HDR settings, how do you adjust HDR settings so the sim isn't so dark ?
Sorry, I don't share at all your findings. When sun is shinning tracks look bright enough on my monitor. Cheers.
Most lightly (no pun intended) because you are used to NOT use HDR, and therefore used to self illuminating objects, when the sun is not high or the sky clear, it will naturally look less bright.
Well I think the question now is, "How does he adjust the HDR settings?". An answer to that question would be appreciated rather than telling him that his monitor may be the problem. I would answer but I don't know the answer to that question.
there is no HDR adjustment, you used to be able to turn it off but it was removed because the game is meant to run with it on
Vivid is going to make colours look crappy and is a band-aid. OP would be better off to ensure the monitor is in RGB or sRGB colour space, a neutral mode like Normal (or whatever it's called on his monitor) and then set brightness and contrast via any number of Googlable how-tos.
Yea, I sorta agree with that. Depends a bit on the monitor. Main thing is to get out of the dim modes some people put their monitors in.
In the config.ini there is: GFXSafeMode=0 // 1=fallback to LDR mode, you must manually clear shader cache Which suggests that clearing the shader cache might be worthwhile for the OP, but how do you do that?
If you have graphic bugs and want to revert back to default: - Set your nvidia control panel for rFactor 2 to default !!! It messes with the Config.ini and shader cache !!! - Clean up your "UserData/log/CBash" and "UserData/log/shader" folder (delete al containing files) - Remove the player.json and config.ini (cut/past to desktop to keep a back-up) - launche rF2 it will create a new clean config.ini and player.json + new shader files (First launche will be longer) - Set your graphic settings again: only use settings available in rF2. - Set controller again or Load your saved controller file Quote from Tuttle (ISI Dev) Starting from a clean installation, with a clean player/config file, the best way to proceed with graphics settings is to JUST use ingame settings, pushing on high AA levels and anisotropic filtering x8 or x16 (and of course good track/car quality settings)...and that without overriding anything via inspector and/or CCP. (Also HDR must be ON if you want a proper modern lighting.) This way you can load the game and check how it looks. If you see trees are looking properly (no alpha jaggies) and texture are sharp enough to see details into it (aniso texture filtering), you can decide to be happy (and stop tweaking)...or start experimenting extra settings, outside the game. But this is the time where you can mess with profiles and configs, so you have to check every single step, and every single click you are doing with CCPs and inspectors, to see how things are working. May happen a CCP/Inspector change is going to mess the config.ini and cache... and you can't just roll back from those settings, without cleaning up that file (aka generating a brand new one). Same for the Players.JSON and Transparency AA, or xpaa, using False to make wrong trees looking better and then making correct trees looking wrong. Still, the easy way to make the game looking at best, is to go easy peasy, with standard ingame settings. This is where you are working inside our choices, instead playing with a very big mix of variables we can't control.