Latest Update: Palm Beach v2.02 Now Available!!!

Discussion in 'News & Notifications' started by Christopher Elliott, Jul 13, 2016.

  1. Christopher Elliott

    Christopher Elliott Registered

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    [​IMG]

    This updated Palm Beach completes the phase of updating all original track content to more modern standards, and we hope we managed to save the best and most extensive one for last! Over time it has served as a test bed for new shaders and techniques, all of which have now been wrapped up in this v2.02. Not only has the long-awaited tight and twisty Kart layout been added, but with no object untouched, this update transforms the place and puts Palm Beach where it belongs, in Florida's hot and humid atmosphere.

    Enjoy this virtually new track!

    Changelog

    • Added Kart layout
    • Improved surface/microbumps feel
    • Implemented latest RealRoad shader
    • New road texture
    • New road detail maps
    • Replaced paddock asphalt with a more accurate version
    • Replaced pitlane concrete with a more accurate version
    • Fixed inaccurate curb lengths
    • Remapped curbs
    • Updated white line material
    • Added blue lines in pitlane
    • Reconformed and remapped all painted lines
    • Remapped and enhanced RaceGroove for both layouts
    • Optimized RaceSurfaces for smoothness
    • Cleaned up terrain mesh
    • Implemented latest terrain shader and blended terrain
    • New grass and soil textures
    • Terrain Radiosity pass
    • Optimized terrain objects for smoothness
    • Added grass verge decals
    • Improved water to resemble swamp pond
    • Added sunblocker object
    • Optimized fence materials for better performance
    • Fixed fence mapping glitch
    • Added foam defender barriers
    • Fixed tyre belt shadow issues
    • Replaced tyre walls
    • Added barrier collision objects
    • Optimized walls, fences, tyre barriers for smoothness
    • Replaced 3D trees with much better ones
    • Replaced and replanted 2D trees with baked 3D trees
    • Replaced and replanted shrubs
    • Added water plants
    • Optimized vegetation objects for smoother performance
    • Replaced Road Course and Drag Race Control towers with new, high detail models
    • Optimized secondary buildings and improved textures and materials
    • Optimized grandstand objects and materials, and improved textures
    • Added DigiFlags to Road Course
    • Replaced floodlight posts with much better model
    • Added night glow objects
    • Removed flags and sponsor signs
    • Added stand in pitlane
    • Added some electrical boxes
    • Optimized power lines
    • Updated notice boards to rF2 users
    • Improved drag strip score board signs (static)
    • Replaced cones with much more detailed ones
    • Replaced outhouses with much better model
    • Replaced bins with much better model
    • Replanted and optimized crowds
    • Replaced car trailer and bus with much better models
    • Replaced low poly trackside cars with higher detail ones
    • Refreshed trackside cameras
    • Updated AIW with all the latest tech
    • Updated TDF with all the latest tech
    • Removed HDR Profiles
    • Created new UI art
    • Added Test Team RealRoad Preset Package

    Steam Workshop page: http://steamcommunity.com/sharedfiles/filedetails/?id=537637315
    Download link: 264mb
     
    Jake Loewenstein likes this.
  2. Nuno Lourenço

    Nuno Lourenço Registered

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    Downloading! Thank you very much ;)
     
  3. TJones

    TJones Registered

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    Thank's guys, very well done.

    I guess the ducks left the place, because of the bad publicity they got (vampyrism and such). ;)
     
  4. Magus

    Magus Registered

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    PalmBeach v1.43 still exists on the list as it is used by a variety of different Race Events. Is this correct?
     
  5. MarcG

    MarcG Registered

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    Thanks ISI/Track Team, absolutely love the fact it's located in Jupiter (real Florida town) and can only guess it's a homage to the JUNO Mission? Seems kind of fitting anyway!

    Lovely detail throughout, track feedback feels good on first run, just wish you went with Black/White curbs and not the Blue/Red of Chrystal Palarse but that's another (football/soccer) story :p

    Thanks again :)
     
  6. Nitrometh

    Nitrometh Registered

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    Thank you very much great update. But to be honest it hurts to see that great quarter mile and there is no chance to get there[emoji28]

    Gesendet von meinem GT-I9301I mit Tapatalk
     
  7. Magus

    Magus Registered

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    You can get there, just no timing/timer function..
     
  8. Nitrometh

    Nitrometh Registered

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    Hm ok. Good to know. Thanks :)

    Gesendet von meinem GT-I9301I mit Tapatalk
     
  9. sg333

    sg333 Registered

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    Thanks Track Team! :) Big leap forward since it originally came out, great to see what can really be done now!
     
  10. Christopher Elliott

    Christopher Elliott Registered

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    That will be fixed shortly, thanks :)
     
  11. Emery

    Emery Registered

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    Night lights, crumbling paddock paving, drag strip, animated birds... lots of good stuff!

    Only downside I've seen is that historics are plowing wide on turns.
     
  12. jayarrbee36

    jayarrbee36 Registered

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    A massive upgrade! Thanks very much, ISI. :)
     
  13. Nimugp

    Nimugp Registered

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    but, you do realise that this is a real track, not a fictional one ;)

    Location, google maps
     
  14. Eddy

    Eddy Registered

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    Thanks guys tested shortly great update i like what you have done with the trees, very well done.
     
  15. stonec

    stonec Registered

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    This update improved the track a lot. In some of the recent updates I've not been so sure if the color changes were to the right direction, but this track has no such issue. Just one thing that worsened was removal of the flags weaving at start/finish line, they brought some life to the ambience which was kind of unique to rF2. The poles are left empty now.
     
  16. Christopher Elliott

    Christopher Elliott Registered

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    Have you tried "AI learning" for those particular historics that go a little wide?
     
  17. MarcG

    MarcG Registered

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    Haha never knew that no :D thanks
     
  18. Emery

    Emery Registered

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    Hey, that's my line! LOL, yes I will try it soon.
     
  19. Mikec87

    Mikec87 Registered

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    This track is so very good. Love the fact that you can now drive on the drag strip too....please, please...can the timing be done one day? :)
     
  20. emha76

    emha76 Registered

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    Thank You!
     

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