DRS questions

Discussion in 'General Discussion' started by RoboCAT10, May 30, 2016.

  1. RoboCAT10

    RoboCAT10 Registered

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    In my mod I am finding that the AI use their DRS at every part of the circuit. How can I make sure they only use it in the designated DRS zones, and if possible how can I remove DRS entirely? I also would like to know if it's possible to graphically hide DRS when in use.
     
  2. Lazza

    Lazza Registered

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    They'll only use it where they're allowed, which is defined in the track.

    Remove the Flap<xxxx> lines from the [REARWING] section in the HDV.

    If it's set up to show graphically (in cockpit.ini I think) then it'll show when it's used. Can't switch it off selectively.
     
  3. RoboCAT10

    RoboCAT10 Registered

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    Thank you, ill try the out. :)
     
  4. RoboCAT10

    RoboCAT10 Registered

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    Unfortunately this didn't make any difference.
     
  5. Lazza

    Lazza Registered

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    Are you sure? You changed the right HDV? You removed those lines?
     
  6. RoboCAT10

    RoboCAT10 Registered

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    I removed the part that is in bold.

    RWNegRakeLift=(-0.01,0.0001,15)
    RWPosRakeLift=(0,0,5)
    RWLeft=(-0.3,0,0)
    RWRight=(0.3,0,0)
    RWUp=(0,-0.292,0.05)
    RWDown=(0,0.292,-0.03)
    RWAft=(0,0.11,-0.11)
    RWFore=(0,0,0)
    RWRot=(0.2,0.18,0.3)
    RWCenter=(0,0.665,0.361)
    FlapDrag=(0.011,0.63)
    FlapLift=(-0.08,0.63)
    FlapTimes=(0.03,0.075,0.03,0.26)
    FlapRules=(0.0081,0.0081
    )


    I then re-packaged the mod but I see the AI are still using DRS.
     
  7. Kendo1978

    Kendo1978 Registered

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    In the GDB file for the track you need to have some values in here like this for only defined areas of the track to allow Flap use.

    This one is lifted from ISIMontreal which I managed to edit in once I got the hang of packaging MAS files etc. This would have been a 5 minute job in RF1 :eek:

    RearFlapWetThreshold=0.5 // maximum track wetness allowed for rear flaps to be used (any session)
    RearFlapZone // zones for using rear flaps in race sessions
    {
    MinimumCrossings=3 // how many times you must cross the detection under green before it is allowed
    TimeThreshold=1.0 // seconds behind another vehicle for it to be allowed
    DetectionLapDist=2280 // distance around track where time threshold is detected
    ActivationLapDist=2850 // beginning of zone where it can be used (if under time threshold is detected)
    DeactivationLapDist=160 // end of zone (yes, the zone can be wrapped around s/f, or not)
    }
     
  8. FlyinFinn2

    FlyinFinn2 Registered

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    Thisis a question that I asked some time ago but no success. Is really annoying, in my opinion it can be good if we can have "disable DRS rules" in the sim menu, some mods+tracks are completly a no go for me because of this.
     
  9. stonec

    stonec Registered

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    If the car has DRS in real life, it will have DRS in rF2, assuming that the track supports it. The easiest way to remove it is by editing track GDB, not mod.
     
  10. Lazza

    Lazza Registered

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    RoboCAT10 has often been playing with mod files, it's not a case of an end-user just wanting to run a particular mod-track combo without DRS. I'm pretty sure removing or commenting out (same thing really) the Flap lines stops the player car having DRS, would have thought the same would apply to AI. Could be wrong on both counts.
     
  11. Kendo1978

    Kendo1978 Registered

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    My experience, if the GDB file contains no flap values but the Vehicle has the DRS feature, it means Cars with DRS (such as Formula Renaults) can use DRS anywhere on the track at anytime.
     
  12. Gonzo

    Gonzo Member

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    Thats correct.
    With the ModMode you can get the position while driving and add those drs zones easily afterwards.
     
  13. Kendo1978

    Kendo1978 Registered

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    After about 10 attempts, I finally worked out how to unpack a track (ISI Montreal) to mod mode, drive around slowly in the Skip Barber to note the approximate correct co-ordinates for DRS activation and then create a new package file in MAS explorer to install my new version of the track with edits.

    It's times like that I miss the quick and easy days of edits in RF1 but it felt ultra satisfying when I started a race in RF2 and the correct behaviour for DRS kicked in on lap 3.
     
  14. Gonzo

    Gonzo Member

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    Learning by doing ;).
    Now it should be almost as easy as in the good old days - along with a lot of benefits, no more mismatches, etc.
     

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