[REL] Michigan International Speedway

Discussion in 'Locations' started by machine, Apr 1, 2016.

  1. machine

    machine Registered

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    This is a conversion from a Stock Car Evolution track from around 2011.
    Road surface is upgraded to Realroad, including heaps more poly's.
    Not much has changed from it's original release. All of the objects stay as they were. I had to edit some of the lighter textures albedo setting to make the track look better.

    This track is primarily aimed at Leagues. Minimum time spent, as all the Oval tracks will take up to 2 years to get completed.
    There is only 1 version of the track, a League Version. I spent some time on the AI, and they race really well.

    For PICTURES, follow the STEAM LINK below.

    Steam link: http://steamcommunity.com/sharedfiles/filedetails/?id=657011133
    Mega: Link here (Preferred download)
    Dropbox: https://dl.dropboxusercontent.com/u/16249967/Michigan_Oval_2016_v100.rfcmp
    Setup: See setups folder link below for all my setups

    Tracks by Machine
    Daytona | Dover | Kansas | Michigan | New Hampshire | Phoenix | Pocono | Texas | Watkins Glen
    Steam | Setups Folder
     
    Last edited: Nov 6, 2016
  2. hexagramme

    hexagramme Registered

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    Thank you so much.
     
  3. SRGP

    SRGP Registered

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    Thanks a million !
     
  4. Emery

    Emery Registered

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    Thanks, nice touch adding the setups!
     
  5. Taris Henrique

    Taris Henrique Registered

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    Nice job Garry.... Looking foward to another tracks....
     
  6. Corti

    Corti Registered

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    Thx from Galcia.

    regards, Corti. ;)
     
  7. Marc Collins

    Marc Collins Registered

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    +1
     
  8. mrmat01

    mrmat01 Registered

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    Thanks heaps love Michigan one of my favs :D
    Thanks for the set up but how do you implement it into the setting folder
    Cheers


    VehicleClassSetting="StockCar_2015"
    UpgradeSetting=(100,0,0,0)
    //VEH=MrCross.veh
    //UpgradeClass=
    //Configuration=4
    //Brake Kit=4
    //Inner Liner=1
    //Wheelbase=0
    //Steering Ratio=0
    //Units=0
    //Note: settings commented out if using the default

    [GENERAL]
    Notes="Fast and stable race setup.ÿCan get a bit slippery on the rear when pushed hardÿ36.6 possible in race trim. Only a very slight l"
    Notes="ift in the corners if any for 1 flying lap."
    Symmetric=0
    //CGHeightSetting=0//12.52 in
    //CGRightSetting=0//52.6:47.4
    CGRearSetting=19//49.2:50.8
    WedgeSetting=0//-5.00 turns
    //FrontTireCompoundSetting=0//Speedway
    //RearTireCompoundSetting=0//Speedway
    //FuelSetting=67//18.0gal (35laps)
    NumPitstopsSetting=1//1
    Pitstop1Setting=72//+18.0gal (35laps)
    //Pitstop2Setting=70//N/A
    //Pitstop3Setting=70//N/A

    [LEFTFENDER]
    //FenderFlareSetting=0//0.00 in

    [RIGHTFENDER]
    //FenderFlareSetting=0//0.00 in

    [FRONTWING]
    //FWSetting=0//1

    [REARWING]
    //RWSetting=0//70 deg

    [BODYAERO]
    RadiatorSetting=39//40%
    //BrakeDuctSetting=8//80% Closed

    [SUSPENSION]
    //FrontWheelTrackSetting=1//61.50 in
    //RearWheelTrackSetting=1//61.50 in
    FrontAntiSwaySetting=13//1.750 in
    //RearAntiSwaySetting=0//Detached
    FrontToeInSetting=2//1/8-in Out
    FrontToeOffsetSetting=1//1/16-in Right
    RearToeInSetting=0//1/16-in Out
    RearToeOffsetSetting=4//1/4-in Right
    LeftCasterSetting=1//2.0 deg
    RightCasterSetting=17//6.0 deg
    LeftTrackBarSetting=0//7.000 in
    RightTrackBarSetting=32//11.000 in
    //Front3rdPackerSetting=0//0.000 in
    //Front3rdSpringSetting=0//Detached
    //Front3rdSlowBumpSetting=0//1
    //Front3rdFastBumpSetting=0//1
    //Front3rdSlowReboundSetting=0//1
    //Front3rdFastReboundSetting=0//1
    //Rear3rdPackerSetting=0//0.000 in
    //Rear3rdSpringSetting=0//Detached
    //Rear3rdSlowBumpSetting=0//1
    //Rear3rdFastBumpSetting=0//1
    //Rear3rdSlowReboundSetting=0//1
    //Rear3rdFastReboundSetting=0//1
    //ChassisAdj00Setting=2//+1 in
    //ChassisAdj01Setting=2//+1 in
    ChassisAdj02Setting=10//Max
    //ChassisAdj03Setting=0//1
    //ChassisAdj04Setting=0//1
    //ChassisAdj05Setting=0//1
    //ChassisAdj06Setting=0//1
    //ChassisAdj07Setting=0//1
    //ChassisAdj08Setting=0//1
    //ChassisAdj09Setting=0//1
    //ChassisAdj10Setting=0//1
    //ChassisAdj11Setting=0//1

    [CONTROLS]
    //SteerLockSetting=8//720 (23) deg
    RearBrakeSetting=6//56.0:44.0
    //BrakePressureSetting=56//85%
    //HandfrontbrakePressSetting=0//0%
    //HandbrakePressSetting=0//0%
    //TCSetting=0//1
    //ABSSetting=0//1

    [ENGINE]
    //RevLimitSetting=7//9,500
    //EngineBoostSetting=0//1
    EngineBrakingMapSetting=1//1

    [DRIVELINE]
    FinalDriveSetting=26//3.60:1
    //ReverseSetting=0//2.62 (9.42)
    Gear1Setting=0//2.62 (9.42)
    Gear2Setting=10//1.93 (6.96)
    Gear3Setting=36//1.30 (4.68)
    Gear4Setting=0//1.00 (3.60)
    //RatioSetSetting=0//N/A
    //DiffPumpSetting=0//0%
    //DiffPowerSetting=0//100%
    //DiffCoastSetting=0//0%
    //DiffPreloadSetting=0//1
    //RearSplitSetting=0// 0.0:100.0

    [FRONTLEFT]
    CamberSetting=100//5.0 deg
    PressureSetting=0//15.0 psi
    //PackerSetting=9//0.562 in
    SpringSetting=32//1200 lbs/in
    //SpringRubberSetting=0//Detached
    //RideHeightSetting=5//3.625 in
    SlowBumpSetting=0//1
    FastBumpSetting=0//1
    SlowReboundSetting=19//20
    FastReboundSetting=19//20
    //BrakeDiscSetting=0//1.000 in
    //BrakePadSetting=0//1

    [FRONTRIGHT]
    CamberSetting=70//-2.0 deg
    PressureSetting=20//25.0 psi
    PackerSetting=17//1.062 in
    SpringSetting=24//925 lbs/in
    //SpringRubberSetting=0//Detached
    //RideHeightSetting=13//4.625 in
    SlowBumpSetting=4//5
    FastBumpSetting=4//5
    SlowReboundSetting=9//10
    FastReboundSetting=9//10
    //BrakeDiscSetting=0//1.000 in
    //BrakePadSetting=0//1

    [REARLEFT]
    CamberSetting=53//1.8 deg
    PressureSetting=0//15.0 psi
    //PackerSetting=13//0.812 in
    //SpringSetting=12//350 lbs/in
    //SpringRubberSetting=0//Detached
    RideHeightSetting=16//6.875 in
    SlowBumpSetting=2//3
    FastBumpSetting=2//3
    //SlowReboundSetting=4//5
    //FastReboundSetting=4//5
    //BrakeDiscSetting=0//0.709 in
    //BrakePadSetting=0//1

    [REARRIGHT]
    CamberSetting=5//-3.0 deg
    PressureSetting=20//25.0 psi
    //PackerSetting=18//1.125 in
    SpringSetting=23//700 lbs/in
    //SpringRubberSetting=0//Detached
    RideHeightSetting=22//7.625 in
    //SlowBumpSetting=4//5
    //FastBumpSetting=4//5
    SlowReboundSetting=9//10
    FastReboundSetting=9//10
    //BrakeDiscSetting=0//0.709 in
    //BrakePadSetting=0//1

    [BASIC]
    Downforce=0.500000
    Balance=0.500000
    Ride=0.500000
    Gearing=0.500000
    Custom=1
     
  9. TPG

    TPG Registered

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    Just make a 'dummy' setup ingame, go to your UserData/player/Settings/Michigan folder, open the dummy.svm w/Notepad, Copy/Paste those values^^ overwriting the existing ones..
     
  10. mschreiner

    mschreiner Registered

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    Just right click and save as:
    Then save it to your settings track folder name.
     
  11. mrmat01

    mrmat01 Registered

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    Thanks for the help guys :D
     
  12. Matt21

    Matt21 Registered

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    hi machine,
    thanks for one more oval track

    i have found other oval in a brazilian league NEO BR

    they make conversion from VHR-stockcar tracks of rfactor 1 to rfactor2
    for Indy and nascar http://neobr-av.com/campeonatos/t1-2016/neobr-indy-n1/
     
  13. machine

    machine Registered

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    I have been in touch with these guys just a couple of days ago. They have converted just for their own league use. We spoke of working together on the conversions. But they would be conversions from my own Stock Car Evolutions tracks. I had a few tracks which I never released for SCE. Dover and New Hampshire were totally new tracks never quite finished and released. Texas, Las Vegas & Pocono and others had updates, like added tarmac from track to inner wall, added apron banking. All these things on top of totally new layouts with correct radius transitions which most Stockcar mods did not have. Most used the old converted NSR tracks (JNS) They were good in their time, but most leagues changed grip values to make 2 racing lines.
     
    Last edited by a moderator: Apr 4, 2016
  14. DaREALMastaD

    DaREALMastaD Registered

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    Thanks machine :), this is a track I visit quite often as it's only thirty minutes away :-D
     

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