Who's getting VR?

Discussion in 'General Discussion' started by Hectari, Mar 12, 2016.

?

VR: are you in, out or somewhere in between?

  1. Pre-ordered Oculus Rift

    36 vote(s)
    20.8%
  2. Pre-ordered HTC Vive

    7 vote(s)
    4.0%
  3. Pre-ordered both Rift and Vive

    5 vote(s)
    2.9%
  4. Will buy VR when rF2 supports it

    25 vote(s)
    14.5%
  5. Need to upgrade my PC first, but will get VR when I can

    7 vote(s)
    4.0%
  6. Not interested in VR

    23 vote(s)
    13.3%
  7. I've tried VR and it is not for me

    2 vote(s)
    1.2%
  8. I've not tried VR but I think it is not for me

    6 vote(s)
    3.5%
  9. Will wait until it is cheaper for VR/upgrades needed

    22 vote(s)
    12.7%
  10. Will wait until VR tech is more developed

    30 vote(s)
    17.3%
  11. I have concerns about the health implications of VR use

    10 vote(s)
    5.8%
  1. Axe

    Axe Registered

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    please share your opinion then I am interesting in.
     
  2. GTClub_wajdi

    GTClub_wajdi Registered

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    Me!


    Sent from my iPhone using Tapatalk
     
  3. vittorio

    vittorio Registered

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    If you tried VR with rF2 (3d rendering via 3rd party application and tracking via plugin or 3rd party application) you should NOT use that as measurement because it's not a native VR implementation and far from good!
    additionally native VR implementations in 2016 will have really high standards.
     
  4. DrR1pper

    DrR1pper Registered

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    So long as you remember to eat, drink and sleep every now and again, you should be fine. :)
     
  5. Eddy

    Eddy Registered

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    75 votes till now, and we have to be fair. It looks like ISI has made the right choice by not jumping into VR support right now. Not even with their already paid customers.

    BTW good thread Hectari ;)
     
  6. Associat0r

    Associat0r Registered

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    Not so fast http://isiforums.net/f/showthread.p...ke-iRacing-did?p=415925&viewfull=1#post415925

    http://venturebeat.com/2015/04/18/w...-what-vr-is-doing-to-our-eyes-and-our-brains/
     
  7. gkz

    gkz Registered

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    If we count the 5 votes as "pro vr" ur on 40 % for vr. 40 % is as big as u can get for vr lol. Tell me one feature which would get 40 % in a vote what isi can offer ? I think u have no idea how vote results count. example make a vote for tracks comming to a dlc. 40 % would maybe the nordschleife as the biggest map on simrace... And in this 40 % are only rf 2 user who allready have it not new members to come from vr to simrace.
     
    Last edited by a moderator: Mar 13, 2016
  8. DurgeDriven

    DurgeDriven Banned

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    Sorry but that is posturing from someone committed to it, professors getting a fat enevlope.

    lol " No Way " wtf does that mean in science ....huh. ?

    Any intelligent reasonable person would say until a conclusive study is done in the future you simply do not know ?

    By definition prolonged long term use means just that, a decade and beyond, not a few years.


    P.S. Look at what we have learned about mobile phones in almost 50 years.

    Don't put them in a bum bag covering your balls. ! lol ;)
     
    Last edited by a moderator: Mar 13, 2016
  9. gkz

    gkz Registered

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    As lebron james would say i take my telant to ams :>
     
  10. DrR1pper

    DrR1pper Registered

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  11. Kokomo

    Kokomo Registered

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    The thing is, getting a sim like RF2 in the Oculus Store would get a lot more exposure than in an overloaded marketplace like steam. VR early adopters will be starving for content and I think whatever it costs to ISI to implement VR, would be recouped fast due to this. It's not just about who would currently use it, but also about bringing the sim to more people. I thought that was one of the reasons to come out on Steam in the first place
     
  12. mclaren777

    mclaren777 Registered

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    I agree 100%.

    Regardless, for the ~30% of us who are pro-VR, we will hopefully be supported by the community since it sounds like ISI isn't interested in being a front runner with this tech.

     
  13. DurgeDriven

    DurgeDriven Banned

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    +1

    I think if VR cost $100 most would buy it, health implications or not.

    I mean we still smoke, drink, eat fast food, processed meats and speed ( as in kph)

    lol ;)
     
  14. Kokomo

    Kokomo Registered

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    At this point it's obvious we will just have to wait, sit back and see the show. Things will sort themselves out at some point. I don't know exactly how long it will take, but when we start getting reports of people doing well in leagues using VR, the skeptics will start wondering if that's why they are losing, therefore trying it, therefore going for it. It may be on gen 2 or gen 3 but it will happen
     
  15. DrR1pper

    DrR1pper Registered

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    Do not underestimate the power of stubbornness. Maybe by gen 4 or 5. :p
     
  16. Eddy

    Eddy Registered

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    Wow, thank you. you know it's just your opinion against mine.

    Have fun racing.
     
  17. DurgeDriven

    DurgeDriven Banned

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    I would look for same reports from top shooter teams. ;)
     
  18. Kokomo

    Kokomo Registered

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    Depends on a number of things, but I wouldn't bet it on being much more than 5 years
     
  19. Will Mazeo

    Will Mazeo Registered

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    For sure most people would buy if it was cheaper. And then there would be more test samples to me lol
    IMO you don't even need to be a specialist to consider something will go wrong with VR use in long term. I'll be happy if I'm proven wrong, but I'm waiting some years before recognizing that, maybe a decade. I'll also be a happy person for not using it if I'm right :D
     
  20. Woodee

    Woodee Registered

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    MIGHT get exposure.

    If it's anything like steam.... rFactor/iRacing/Assetto Corsa are all under the racing heading which is VERY full. There is no separate category for Racing Sim. But if you know what you are looking for, you will find it.

    I think the main advantage might be, compared to how many titles there are on steam, there won't be as many that are "VR games". Things easier to find.

    Now depending on whether they have their storefront working right, to periodically show content that you might be interested in... then a few people could take a punt.

    I also thought they were going to try using a demo feature (right there and then) to check if the game is comfortable for you in VR mode. Refund policies like Steam's 2 hour restriction, probably gives the user enough time to find this out.
     

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