Track Dev Update: Announcing Toban Raceway Park

Discussion in 'News & Notifications' started by Luc Van Camp, Feb 14, 2016.

  1. krulkrul

    krulkrul Registered

    Joined:
    Nov 24, 2011
    Messages:
    19
    Likes Received:
    0
    Yes, it's that corner. But in modded versions it looked the same from the outside, but it was very different when driving on it. In the original you reach the corner going downhill and turning to the right, you need to brake after a little jump that unsettles the car, and then you slap the car to the left and let it slide a bit and lean the car in the kerbs. It's difficult to explain writing, but driving and taking that corner OK it's awesome. I hope it's the same in the new version.
     
  2. Tuttle

    Tuttle Technical Art Director - Env Lead

    Joined:
    Feb 14, 2012
    Messages:
    2,480
    Likes Received:
    775
    Surface is using rF2 standards, but built using the same survey as rF1... :)

    Not sure what you mean with "modded versions". AFAIK versions available are just conversions from rF1, so they should be the same as rF1. BTW, doesn't matter, you'll drive the real one. ;)
     
  3. krulkrul

    krulkrul Registered

    Joined:
    Nov 24, 2011
    Messages:
    19
    Likes Received:
    0
    I tried other versions of Toban in other simulators a while ago (I don't even remember where) and they were wider and more flat.

    Well, it doesn't matter now. My body is ready is for Toban, and the fact that it's made like an old circuit excites me more. Keep up the good work!
     
  4. K Szczech

    K Szczech Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,720
    Likes Received:
    45
    I doubt there is any other circuit with similar history... ;)
     
  5. adamfarmer

    adamfarmer Registered

    Joined:
    Aug 29, 2011
    Messages:
    198
    Likes Received:
    102
    "Couple of extra @rFactor2 TOBAN shots that weren't included in the announcement. So nice to be able to write TOBAN!"

    [​IMG]
    [​IMG]

    "More unpublished shots from the Toban announcement ... nothing new, work in progress, etc."

    [​IMG]
    [​IMG]

    "Wind powered "Tobanator" watching over Toban Grand Cru vineyard ..."

    [​IMG]
     
  6. Marc Collins

    Marc Collins Registered

    Joined:
    Jan 11, 2012
    Messages:
    3,159
    Likes Received:
    162
    The painted curbs look especially authentic.
     
  7. FatCity

    FatCity Registered

    Joined:
    Oct 5, 2010
    Messages:
    347
    Likes Received:
    33
    +1 Who says we need DX12 when they've got it looking like this
     
  8. WhiteShadow

    WhiteShadow Registered

    Joined:
    Feb 16, 2015
    Messages:
    681
    Likes Received:
    3
    Screenshot is screenshot. In game looks nothing like this :(
     
  9. F1 2004

    F1 2004 Registered

    Joined:
    Oct 28, 2010
    Messages:
    558
    Likes Received:
    128
    With DX12 is the performance better.
     
  10. Tuttle

    Tuttle Technical Art Director - Env Lead

    Joined:
    Feb 14, 2012
    Messages:
    2,480
    Likes Received:
    775
    Screenshot IS ingame. If you race the same time, same settings, with clean weather, it will looks the same.

    It's a while I see you posting disinfo stuff, please, can you stop it?
     
  11. RoWo

    RoWo Member

    Joined:
    Jul 16, 2014
    Messages:
    570
    Likes Received:
    625
    Sorry, my English is not the best. What means "Toban is coming soonishly soon ... ish."?
     
  12. Luc Van Camp

    Luc Van Camp Track Team Staff Member

    Joined:
    Oct 4, 2010
    Messages:
    1,030
    Likes Received:
    15
    Soon, but no planned release date for it yet.
     
  13. Cozza

    Cozza Registered

    Joined:
    Oct 12, 2014
    Messages:
    20
    Likes Received:
    0
    well its not gonna look like that for me. Because I'm gonna be driving past it fast instead of stopping and looking at the textures ;)
     
  14. bwana

    bwana Registered

    Joined:
    Dec 25, 2011
    Messages:
    2,139
    Likes Received:
    1,040
    +1 . throw a sunset in and it will look sublime.
     
  15. 88mphTim

    88mphTim racesimcentral.net

    Joined:
    Sep 23, 2010
    Messages:
    10,840
    Likes Received:
    314
    It looks completely like this, because this *is* ingame.
     
  16. tjc

    tjc Registered

    Joined:
    Jun 4, 2012
    Messages:
    5,884
    Likes Received:
    404
    Dude... seriously!? :p
     
  17. kro388th

    kro388th Registered

    Joined:
    Jan 10, 2012
    Messages:
    708
    Likes Received:
    50
    This is great news ! I cant wait ! Ahh the memories ....

    By any chance will we have the "Toban Reverse" like we had in rf1 ?

    Thanks guys !! ;-)
     
  18. Lazza

    Lazza Registered

    Joined:
    Oct 5, 2010
    Messages:
    12,346
    Likes Received:
    6,572
    lol

    I hit "Reply" to that post on 3 separate occasions, started writing a response, and then decided I didn't want to jump on something WS said, again. I'll never understand why people (in general) feel a need to be all or nothing; it's actually pretty easy to be critical of aspects that aren't up to scratch (matter of opinion) without making blatantly incorrect statements about everything else, but it hardly seems to go that way.

    Of course there's another side to this; the unedited screenshots thread has shots that I think do surprise people, and while that's probably partly an FPS/hardware issue it's also just that you don't pay that much attention to how things look when you're driving. If I didn't know any better I'd think the Replay mode has better graphics than realtime, because when you have a chance to look around instead of aiming for the next apex or braking marker you go "wow, that looks great!" :eek:
     
  19. WhiteShadow

    WhiteShadow Registered

    Joined:
    Feb 16, 2015
    Messages:
    681
    Likes Received:
    3
    Yes you are right, "If you race the same time, same settings, with clean weather, it will looks the same."

    Toban screenshots are taken with high settings and they look brilliant but I don`t think that there are many who are able to use settings like this when they are racing (Ingame).
    My QUOTE was to FatCity "Who says we need DX12 when they've got it looking like this" and I was thinking performance DX9 vs DX12 but unfortunately I did not express my thoughts as I should.

    Sorry for the confusion I have caused.
     
  20. ForthRight

    ForthRight Registered

    Joined:
    Jan 12, 2012
    Messages:
    231
    Likes Received:
    4
    Looks really nice.

    Can't wait to drive this track in rFactor 2 with my Skippy. :)
     

Share This Page