The Nissan Nismo GT-R GT1 is newly updated to v1.6! This update is primarily an update to bring the tire model (CPM - contact patch model) into this car, but there were a number of other tweaks and fixes done on what is actually quite an old base model. Improved shaders should help the car look a little more comparable with other recently updated content, but the vast majority of changes will be in the driving experience; our testers really enjoyed this one... Download v1.6: 83.6MB Changelog: - Brand new tyres (CPM). - Reduced Max steering lock and moved to new steer lock method (as per other newer cars, which attempts to keep your steering ratio correct). - minor increase in CG. - Allowing a bit more freedom in anti-roll bar ranges, softened default. - Slightly less 'randomness' in engine lifetime. - Minor aero tweaks. - Slower real road rate. - Recalculated brake system. - Cleanup of old params and updated others to newest params based on build changes. - Reduced graphical helmet movement (when looking AT the car) - added tv style onboard cam, - Fixed the hood glitch - updated shaders - moved the dash sticker up - added new head light glow - updated body shaders - Fixed a bad shadow at the back of the side window - Newer driver model News post: http://rfactor.net/web/2015/09/12/nissan-gt-r-gt1-v1-6-now-available/
Wow!! I just closed my session (was racing the old Nissan) and I have to open again and download this piece of art. Congrats on the release, you guys rock!!!!
Fantastic improvement, after a good hour and a half setting up the old version and then exiting to find this and now running with same set ,instant improvement was noticeable , the tyres OMG they feel fantastic the front end is more responsive. graphically look very smick (even the fan stated spinning again) Now to tweak my set for this version. Sleep ,who needs it !!! Dropped 4 seconds straight away to get 2:03.8 at the mountain . Love you guys ..
6spent all day lamenting that that the corvette updated in time for bathurst instead of this car, i approve!
Great! Noticed: "- added new head light glow", I think that's a first for ISI using 'canned effects' but I really like that specific one - good decision - not yet tested it, but about the head light glow it would be awesome if it was updated/fixed to NOT be clipped at ground level, as the effect is happing "in your eye/camera lens"
Downloaded 3 times. Getting error message on track load: "Mesh rF2_generic_driver_2013B: Bone BIP01 R TOE1 could not be found in anim file NGTR_DRIVER_STEER.ANM" Anyone else?