Sorry, been too busy lately. I will try to post an update in upcoming days, mostly to address those bugs.
Post #1 updated with v1.5. Bugfixes and plenty of other changes. Some screens below: View attachment 18447 View attachment 18448 View attachment 18449
Great track to drive and very good looking too. Only feedback is AI need some work: They need to be 5-10% stronger, and for some reason they seem to brake on the exit of Peraltada Thank you for this track.
Yeah I agree with you there, the AI seems to lose a bit of time in Peraltada. Often it's easy to fly around the AI cars on the outside, they seem very timid there. But other than that, you guys have done a hell of a job, I must say. Some great improvements. The artificial bumps gives the track a lot of character; traveling down the S/F straight at 320 in a stiffly sprung F1 car is definitely intense.. It also feels good through the esses, quite challenging indeed. Nice improvements with the new tree textures.
Artificial as in artificial, as per the change log. A request was made to add bumps, now the bumps are added and I complimented the guys on it.
Artificial as they have no real data, so they added bumps but those most likely don't match with the bumps on real track, I think that's what it means here.
Artificial as they are added by the sim and not what would be at the actual track. The rF1 conversion was bumpy to the point of being undrivable. This is why we smoothed the mesh. stonec then added the bumpiness back using the TDF file.
Nice to see this functional in rF2! I got a couple of issues: Flickering billboard on the inside of T1 View attachment 18456 Different resolution/quality billboard logos View attachment 18457 Asphalt texture is quite repetitive and looks clone-stamped so it's not a smooth visual output View attachment 18458
The artificial bumping is a compromise between having real geometry-modelled bumps and no bumps at all. As it's a historic track and since then been repaved, we will never have access to any real bump data, so a slight artificial bumping is the best option imo. Thanks for the bug reports. I'm not 100% happy with the road texture either, most ones I have are too smooth for historic circuits so will keep looking for better ones.
Luckily the "issues" with this track are all relatively minor and can be fixed over time without ruining the enjoyment of the track. All banners but one look great. Big deal. Tarmac texture(s)...many out there and some modders on here could help make a more authentic '88 version. Flickering banners...half the tracks have those annoying things and it just takes time to go resolve each one. AI? Not sure, but if it needs work it would again be typical of most modded tracks. Thanks so much for giving us this awesome track. Trying to master the essess is still a pleasant memory from GPL days. Amazing the difference in track design philosophy for tracks like this and Suzuka versus today's "top level" tracks.
hmmm yes , nice track but u forgot to ask for permission !!! bcs its my scratch made track from rF1 . its not ok people. without give credits . just for information ,i work right now on the complete F1 1988 season for rF2. with all tracks and cars updated and reworked. sooo pls a lil patience. and next time pls ask before u release work from other, without permission
Well that sounds great I hope you'll be able to get a little bit of help from Borda to create the tires!