[REL] Flat6 Series rF2

Discussion in 'Vehicles' started by klo-che, Aug 16, 2015.

  1. klo-che

    klo-che Registered

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    You will have it in the options folder of the updated template pack. It's part of the things we added in.
     
  2. Nitrometh

    Nitrometh Registered

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    Great. Really looking forward to the update. Nice to hear the windshield gets an update. Will there be a rim template/ is there any way to make the rims paintable? Would be great. Thank you for this incredible great mod.

    Gesendet von meinem GT-I9301I mit Tapatalk
     
  3. halono

    halono Registered

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    i have a problem that some cars come up yellow very low polygoned.
    example: http://i.imgur.com/0jxsfSr.jpg Its okay when i see the same car in replay and other cars are fine all the time

    edit: thanks for your help, hedlund. im new to this game.
     
    Last edited by a moderator: Jan 3, 2016
  4. Hedlund_90

    Hedlund_90 Registered

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    That is just the "tempcar" (temporary car). His car is not loaded because he joined the server while you were driving. They are loaded when you return to garage.

    They are ugly though...lol.
     
  5. klo-che

    klo-che Registered

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    Note that using genstrings you can use black rims (for both 3d versions). Since rF1 version of the mod we are not very keen on diffusing the rims template, to ensure graphic realism. Indeed, if we diffuse the rims template, we will see very soon pink or green rims, wich does not much exist in real and makes the car looks like a tuning car, wich we don't want to see. Realism is not only a physics subject.
     
  6. Nitrometh

    Nitrometh Registered

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    Yep that's true. Thanks for answering.

    Gesendet von meinem GT-I9301I mit Tapatalk
     
  7. ´goggo1peter

    ´goggo1peter Registered

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    is that normal that tires will not heat up ,cant get it running, try everything to get right temps, but car is always sliding ?
     
  8. klo-che

    klo-che Registered

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    [​IMG]

    Hello, the template update of the Flat6 Series rF2 mod is now available :
    * Corrected body layers, including number plates and sponsors.
    * Updated windows template, including banners, driver names, numbers and country flags.
    * Updated windshield template, in 2048*2048 high resolution, including banners, driver names, numbers and country flags.
    * Pack of fonts to be used for driver names and numbers.

    https://www.dropbox.com/s/7b1op4qp5tp0bij/Enduracers_Template_ESGT3_Flat6GT3_edB.rar?dl=0
    http://www.enduracers.com/flat6rf2.html
     
  9. Juergen-BY

    Juergen-BY Registered

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  10. AceLain

    AceLain Registered

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    Hello, thanks for that great mod

    What is the difference between the Cup and the Supercub class ?

    Thanks
     
  11. klo-che

    klo-che Registered

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    Basically slightly different sounds, and some minor graphic changes (brake calipers). No physic change.
     
  12. DocJones

    DocJones Registered

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    That was quick, thank you! The higher windshield resolution in particular is very much appreciated!
     
  13. Nitrometh

    Nitrometh Registered

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    Thanks for the update.

    Gesendet von meinem GT-I9301I mit Tapatalk
     
  14. MikeeCZ

    MikeeCZ Registered

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    great car, fun to drive, behaves logically.. the only thing i would like to change is stiffer dumpers.. its swingy a bit
     
  15. AceLain

    AceLain Registered

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    Thank you :)
     
  16. Guimengo

    Guimengo Guest

    Much better now, way less pixelated! We just need a fix for body parts being see-through under reflection.
     
  17. Garth Buchanan

    Garth Buchanan Registered

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    Great cars, and VirtualOnlineRacers.net ran it's first preseason with them tonight. We did run into an issue with the cars overheating in the pits when doing lengthy repairs. It happened to me with a 138 second total pit time.
     
  18. Guimengo

    Guimengo Guest

    If the radiator isn't big enough to prevent overheating after such lengthy idle period, the best thing to do is to assign keys for ignition and starter so you may turn off the engine during the repair.
     
  19. MaD_King

    MaD_King Registered

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    It's not an issue, you need to stop the engine during pit stops. The mods is designed like this.
     
  20. Garth Buchanan

    Garth Buchanan Registered

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    Thanks guys. Realistic works for me.
     

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