Hi guys. Maybe some of you know how to paint flip flop/ pearlescent paint on the cars. here's a short how to: 1. Open the template of the car and paint it for example red. 2. Save it as dds and choose the settings generate mip maps. 3. Paint the car/Template for example blue or yellow and save it like in step 2. 4.Open both dds with "load mip maps" 5. Now you can see 7 "skins". On the left there is the biggest skin, on the right the littlest. 6. Copy the biggest of the one color over the biggest of the other color. 7. Save them into the specific car folder xxxalt.dds Now you should be able to see the paint. If you want to make it more realistic, you can use similar colors or the other "smaller skins" I know it´s not very detailed, because I experimented a bit and I´m not a professional painter as some of you! Another problem is, that you can see the rectangles and triangles of the car mesh/model of most cars, As you also can see, the color changes because of the distance between camera and car. do you know if this could be done with the angle of view instead of the distance? Cheers View attachment 17473 View attachment 17477
Here's a small program I did a few years ago. It is hard coded to take four 2048x2048 DXT5 DDS's as sources, and will create one 2048x2048 DXT5 DDS. It takes the mip-map levels from the four sources and puts them in the order 1,2,3,4,3,2,1,2,3,4... to however many levels. I can't remember. There's also an example of what can be done with it.
I think Chrome is a real bitch when it comes to stuff like this, just flagging pretty much everything as a danger. I remember seeing people having files straight up deleted automatically just because of crazy "security". Should be a way to sneak round it in the options somewhere eh.
hehe, interesting idea putting another color into a mipmap.. problem with this is that the result is very affected by your graphics settings, by your mip bias settings and so on, so it could produce less or more of the Pearlescent effect depending on the settings
Going way back in sim-racing memory here... I think "White Falcon" was the first person to do this. He made a sim racing version of the #24 Chromalusion NASCAR driven by Jeff Gordon. I forget which of the NASCAR titles by Papyrus it first appeared in, but this was around the year 2000. It became known how he did it after some time had passed. I did a version of my program above for use on GPL cars. It didn't go over too well. Neither did my Chromalusion Eagle. Oddly enough, I didn't do one for any of the Papyrus NASCAR titles. Then it occurred to me to do it again during my first stint with rFactor and the TPTCC league around 2008. That's when the program posted above was written. I've done the occasional car with it. Some league mates have also used it.
Interesting. I didn't know that. Maybe I'm going to play around with this settings to get a better result. Thank you[emoji3]
It will work with rF1. It will work with any MIP-MAP image. Keep in mind my program is designed for 2048x2048 Type 5 DDS's if you use that method to generate the DDS.