[WIP] Le Mans Bugatti Circuit

Discussion in 'Locations' started by Satangoss, Jul 19, 2015.

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  1. alpha-bravo

    alpha-bravo Registered

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    Hmmm that looks :cool:.
    thx for the feedback.
     
  2. Guimengo

    Guimengo Guest

    Had a Redline GTP race there this Sunday. I am looking forward to this.
     
  3. Satangoss

    Satangoss Registered

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  4. yoss

    yoss Registered

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  5. Tosch

    Tosch Registered

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    Holy mother of desaturation! Great stuff! :D

    Very natural looking colors. The only thing that's needed to make it perfect is some ambient occlusion under the roof and the back wall to add some extra depth to it (especially in cloudy conditions).

    [​IMG]
     
  6. Satangoss

    Satangoss Registered

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    Thanks Tosch, I'm working into. The drama of this track is there're 20 grandstands... :(
     
  7. hexagramme

    hexagramme Registered

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    Lovely!
     
  8. Jka

    Jka Member Staff Member

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    Haha! Good one, you made my day...
     
  9. Tosch

    Tosch Registered

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    Yeh, it's laborious but I think it's worth the extra work.

    [​IMG]
     
  10. Satangoss

    Satangoss Registered

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    Yeap! I guess some vertex colours do the trick?
     
  11. Jka

    Jka Member Staff Member

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    Actually no.

    For best result you need to render proper AO maps.
     
  12. Satangoss

    Satangoss Registered

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    Ah, thanks, I'm not working with rendered maps yet... need to study this yet, maybe to the next version.

    For now, I'm adding some vertex colours as a band-aid.

    [​IMG]
     
  13. ethone

    ethone Registered

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    +1, especially for the grandstands you'll want proper AO maps (used in MULT slots).
     
  14. Satangoss

    Satangoss Registered

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    I'll look into ambient occlusion by maps afterwards, right now I'm glad with the vertex and polygons colours assigning.

    Now Let's put the box building and posts.

    [​IMG]
     
  15. samcar304

    samcar304 Registered

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    Awesome Job!
     
  16. Tosch

    Tosch Registered

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    Not bad for a "quick and dirty" solution. :D Looks much better now.
     
  17. deBorgo83

    deBorgo83 Registered

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    Watching this come together, at this level of quality, is just so exciting! :D
    Keep up the brilliant work, Satangoss. And thank you for it.
     
  18. Satangoss

    Satangoss Registered

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    Thank you very much guys...

    Now posts... some hundreds of them.

    [​IMG]
     
  19. MaD_King

    MaD_King Registered

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    Great building modelling and looking !!
     
  20. Satangoss

    Satangoss Registered

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    Thanks!

    If you guys want to blame someone for the long time to finish this track, please point your fingers to french architects.

    The Le Mans' buildings complexity it's a thorn in the 3d modellers side.

    [​IMG]

    PS> If Ethone wants to use this object and others that I made from scratch to speed up his full 24h Le Mans loop please let me know, let's save some job hours. Maybe use only 3d geometrics and replace materials, don't know.
    PS2> Building materials are not done yet, they're only T1 diffuse.
     
    Last edited by a moderator: Nov 14, 2015
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