it might be due to the lack of use but thanks for trying. really disappointing it's not used and monitored.
How many Grid Spots are there Intel? Received word from a mate who says he had a car "outside the track" when he went to start a race with 27, (not had a chance to try the latest update myself yet), thanks.
see what u mean, will have to get onto redpag, he re did AIW file, maybe GBD may also need to be edited as well
GDB is Max Vehicles=32. For me 26 (25 Opponents) is working fine. Pitspots seems working with 32, maybe the Grid need some rework. //Edit: tbh, this problem allready has exist in v1.8...
Could be my fault, i just copied and pasted the Pit-, Garage and Grid Positions from the original Version. I do that, because they are set "by" hand often and i don't want to change the modders choice in that case. But i have to say that i didn't control their functionality with a full grid. But it has 32 possible positions listed. I will have a look at it later, promised. And BTW, i thought i did mention it before, but it seems not. The old Entry: Max Vehicles = seems to be ignored for tracks since...?? But the Entry: Max Opponents = works, also in the gdb file.
I've corrected the AIW and gdb and sended them to INTEL48. 32 cars as max. number now. Jürgen, there are both entries in the gdb now: Max Vehicles=32 Max Opponents = 31 So that should work in any case.
//Edit: i rechecked this and for sure, rF2 Dedicated Server is taking the Value of max. Player from max. Vehicle.
OK...thanks redpag for fixing grid errors link version 1.10 https://www.mediafire.com/?enu9dmwx2bwxtbg
is it...sorry, I just used backup files, must have had old loading screen, will change it, if another update is needed