[WIP] Track - Road America 2015

Discussion in 'Locations' started by Pedro Delgado2, Jun 15, 2015.

  1. Juergen-BY

    Juergen-BY Registered

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    Have you any idea, when this update would be released?
     
  2. Davidd

    Davidd Registered

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    Good question Juergen!
    I should have at least a formative version ready in the next few weeks at a guess, with a mind to adding further updates after.
    A vid in the meantime would be good, if I can sort it out.

    So I think 'Coming Soon' to sum up.

    Cheers

    Davidd
     
  3. wrxxy

    wrxxy Registered

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    I am not sure if this is the same version we have been running, but have found when setting up for a 1 hot lap qualifier that when escaping it counts 4 laps instead of 3 therefore some people get dq'ed............Maybe just something to check............. Oh and by the way the track looks excellent and hopefully it will be ready for our championship round in a few weeks..
     
  4. Juergen-BY

    Juergen-BY Registered

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    Thanks for the info!


    Not sure if this could be the reason, but if you drive 3 full laps and esc after crossing the line the third time, rf2 recognizes the driver is beginning the fourth lap and disqualify the driver.
     
    Last edited by a moderator: Mar 6, 2016
  5. wrxxy

    wrxxy Registered

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    Yep thats right , but doing 1 flying hotlap and then escaping was counting 4 laps (instead of 3) for some reason and we had set to 3.....
     
  6. Juergen-BY

    Juergen-BY Registered

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    I tried it with Road_America_v1.011sm and you`re right...very strange. I had a quick look into the tracks files, maybe it`s because of the (maybe) to wide xfinish sector...
     
  7. Juergen-BY

    Juergen-BY Registered

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    Hm...this is really strange. I just tested with AI, but when i let the AI drive his 3 laps and let him finish driving the inlap to the pit, the laps are counted right. It`s just with hitting escape after 3 laps it counts one extra lap...

    //Edit: and it doesn`t matter how much laps you`re driving, even after e.g. 2 laps you get dq`d with 4 counted laps.
     
  8. Juergen-BY

    Juergen-BY Registered

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    I guess...not. You`re using Road_America_v1.011sm?
     
  9. Guimengo

    Guimengo Guest

    1.011sm is not the same as the base for this texture update.
     
    Last edited by a moderator: Mar 7, 2016
  10. Davidd

    Davidd Registered

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    I'm using Version 1.2

    Davidd
     
  11. Davidd

    Davidd Registered

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    The cheese courier finally turns up! :)

    Sorry ;) - just a chance to post a in car grab. Most of the main environment is looking ok now I think.

    Davidd

    View attachment 19530
     
  12. Nitrometh

    Nitrometh Registered

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    I would say it's looking beautiful. I'm really looking forward to drive around this track.

    Gesendet von meinem GT-I9301I mit Tapatalk
     
  13. tjc

    tjc Registered

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    Yeah! Wrap it up and ship it! :cool:

    :)
     
  14. Davidd

    Davidd Registered

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    It's not quite matured enough!
    Oh blimey, that's the last of the cheesey puns. :)
     
  15. Davidd

    Davidd Registered

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    I'd love to just wrap this up and ship it for now, tempting - but a touch more TLC is needed. ;)

    View attachment 19569

    Davidd
     
  16. Mr.Thor

    Mr.Thor Registered

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    Very Nice. I really like what you are doing here :)
     
  17. Guimengo

    Guimengo Guest

    The trackside grass is now a little too faded in my opinion.
     
  18. Coutie

    Coutie Moderator Staff Member

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    I'm probably going to re-do the tractors, so I'll send them to you when I'm done. You should be able to just drag and drop them into your folder.
     
  19. call-911

    call-911 Registered

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    If you ever go to the track, it's a nice shade of light green and yellow (dead).

    Sent from my SM-G900V using Tapatalk
     
  20. Davidd

    Davidd Registered

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    Thanks Alex. I'd really appreaciate that. :)

    David
     

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