If you look at Slow's pics, you'll see CW and CCW variations on the full track and the two sub-sections. That makes 2 x 3 = 6.
ahahahaha LOL About the layouts, maybe the public version will have the North layouts... it depends of the balancing between the real use of the North layouts (for training) and the structure of rF2 (in case we need garage, pit, starting and finish line, etc...) And the most depend of the patience of Alessio with me!
ahahahah great, really a challenge with the Cobra!!!! About the "kart" track the point is to find a nice solution for the pitlane not only the garage area, due to the layout... entering and exiting must be evaluated.
and here a comparison with the real track with real cars... http://isiforums.net/f/showthread.php/24454-Palatov-D4-coming-soon!?p=361279&viewfull=1#post361279
To bring a little bit more "real feeling" into the game, i tried to create a formation lap, where the AI behaves like the racers in reality do. I mean the "tire warming" driving behaviour, with steering left/right/left.... But the more i work with it, the more i see that there are some limitations, especially to get it working with every mod/car. Anyway, i will continue trying to get it into the game with the next beta-version of the track. Here is a short Video from one Version, where the AI drives like i wanted them to drive. But maybe that don't works for all cars, like i said, and i will have to find a different solution.
I would have never guessed that behaviour was possible. I just wish I could drive out of the pits in a practice session (on almost any track) without getting slammed into by an AI car on the way by. If this formation behavior is possible, then I will retain hope
Thanks in advance, but would anyone please put another link on? Mega is not working for me (it did before though..)