No biggie I started a Spa session with light clouds the run down Bournville looked fantastic. I going to try a fresh lite install, make new player, yadda ( I got told it was in the changelog >>>> doh ) .................wots a change-dog ?? hehe
Solved It is a conflict caused by the safety car Mercedes of the F1RFT2013 mod, removed it and solved. Confirmed by CCGracer. Sorry, the build 946 had no responsability at all. After auto update, when I started game I had no content installed (no tracks, no cars, nothing). Downloaded lite version and content was back. Solved Am I the only one seeing this? View attachment 16268 For me, most all third party mods with closed cockpits have problems with windows (some have letters appearing inside cockpit, or from outside view), I tried quickly EGT, T5, BMWE90, Megane RMT. ISI content doesn't seem to suffer from this problem. If I am not alone, lets hope modders will issue new versions. Cheers.
Must be something with your graphic driver, rF2 installation or something else, as i don't have this problem at all using old AMD card.
Update finished, first testing finished - Update runs without any Problems - First "Wow": Useability of the New UI is now much better, because of the better contrast - Settings: everything max/high/full, 20 AI, HDR ON, Malysia, Renault Megane, 160-170 FPS, no CPU spiking AI Calibration seems removed? This Build seems a very big step forward!
Its looking amazing now Just done 24 hours at Limerock Park with time X60, and the transition from light to dark and back is flawless now. Before the update the day night transition was one of my biggest issues, it just looked REALLY bad, and night driving was just plane old weird lol. But now its flawless. And im getting around 80 - 120 FPS with everything maxed out, which is crazy good. Only issue im having now really is the windows of the cars at night (not the front but the sides and back are affected), they are glowing lol, its a small issue though when i compare it with how much of a differecne this update has made overall. Great work ISI .. thankyou
Hi, can someone explane this line? "– By default, the multithreaded physics are turned off for now. Set the PLR file variable “Sim Processor Thresh” to 3 to turn on, or 255 to turn off" i didnt finde the line in the .plr. And what ist better for an high end System, on or off? thx
There isn`t any .plr File (no more) since Build 860, if my memories working right The .plr Files where replaced with .json Files. I guess, with an actual High End System, could be set to 3.
I couldn't see that line in player json until I started the sim once after the update, then I exited and checked the json again. Then it was there.
That is good then lol , I thought may not get noticed, what being in the sky 'n all. Fresh Lite Build fixed my fps issue
The last 12 hours have been incredible... So many ways I thank each and every last one of you... Thank you ISI! Sent from my Nexus 4 using Tapatalk
Huge step in the right direction! Everything is much more consistent now. Better day/night transition (ratio between direct and ambient light). Improved specular reflection on all objects. Cube map objects (URD EGT windshields for instance) have a good balanced and consistent reflection at all times of the day. Shadows look more natural (no so dark, more ambient light?) Good color saturation, especially for red tones (Silverstone curbs and tirewalls). At night it looks a bit strange. Even bright objects, like light glows, have a kinda tinted look. Good job ISI! Happy Easter all!
User Ari might want to take a look at this, regarding multiview performance with HDR. I don't have 3 screens.