rFactor 2 Build 946 Now Available!

Discussion in 'News & Notifications' started by 88mphTim, Apr 3, 2015.

  1. 88mphTim

    88mphTim racesimcentral.net

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    rFactor 2 Build 946 includes a number of important changes and improvements, including a new tonemapper, CPU and multiview optimizations, gameplay fixes, UI fixes and mod tool options.

    While many will focus on the overwhelming change to how lighting and colors are handled with the new tonemapper (fixing a bunch of lighting issues in the process), there are also a vast amount of smaller changes that make rFactor 2 a more complete product as a whole.

    As always, both the demo and SDK/Dev mode have been updated to reflect the changes in the latest build.

    Download: http://rfactor.net/web/rf2/rf2dl/
    and (for SDK/Mod Mode) - http://rfactor.net/web/rf2/devscorner/
    News post: http://rfactor.net/web/2015/04/03/rfactor-2-build-946-now-available/


    Update 31 (Build 946) Changelog:

    FEATURES:
    ————-
    – Made “Time Scale” set to “Race %” work for percentage-timed races when a track’s default duration was more than 2 hours (but left mechanical failures work the same way as they had been).
    – Added local content management to Launcher.
    – Added support for batch downloads in Launcher’s remote content tab.
    – Added ring stiffness multipliers to TGM files.
    – Added third party content publishing to Launcher.


    FIXES:
    ————-
    – By default, the multithreaded physics are turned off for now. Set the PLR file variable “Sim Processor Thresh” to 3 to turn on, or 255 to turn off (note that we don’t allow them to be turned on for dual cores). Please do NOT use +procmask for the purpose of disabling multithreaded physics anymore.
    – Number of pitstops as reported in results file and plugin will no longer count drive-thru’s nor Esc’ing from track to garage.
    – Made unlimited laps in qualifying truly unlimited.
    – Fix for aspect ratio problems in monitor.
    – Disabled an unnecessary message pump in the simulation thread. The latter appears to fix the CPU spikes that some were experiencing.
    – Added HTTP Basic Authentication to dedicated server mod downloads.
    – Fixed halt when returning to monitor. (Cloud maps were being reloaded because the path appeared to change in retail mode.)
    – Use any available car in a replay if the original can’t be found (can happen with clients viewing a server replay without having downloaded a virtual vehicle that was present).
    – Fixed unnecessary reloads of matchmaker list.
    – Lined up vehicle labels in monitor.
    – Made vehicle labels more legible under different conditions.
    – Fixed multiplayer client skin download status gizmo icons so they are again visible (when they should be).
    – Fixed rare problem in ded server where rfm from previous mod was used if it (rmf file) has exact same name as rfm file in current mod.
    – Fixed a crash that could happen while resuming a replay of a non-race session.


    MODDING / PUBLIC DEV:
    ————-
    – Added playerfile parameter “Disable Resume in Replay”, that when set to 1, will let you jump into realtime during a replay instead of “resuming”. Did this so that a person could record fastest paths from replay files using the AIW editor in the Mod Mode.
    – Added ability to look for digital flags so that that a track builder can have a mix of corner workers and digital flags around the track. (animations are: “DF_FLAGDOWN”, “DF_FLAGHELD”, “DF_FLAGWAVE”, “DF_SAFETYCAR”, “DF_VICTORY”, “DF_PRESTART”, “DF_START”)
    – simplified grid, pit, & garage spot marking.
    – Allowed AIW editor to set number of garages per pit spot for ease of editing.
    – Fixed Camera FOV editing.


    MULTIPLAYER
    ————-
    – Added new MPFile parameter “SERVER_allow_loose_content_transfer” that will disable client to client propagation of custom skins and virtual vehicles (both disabled when set to 0, only virtual vehicles disabled when set to 1, and both working when set to 2)
    – In the case of matching names while trying to boot someone, at least kick *someone* (current choice is client before AI).
    – Improved multiplayer skin transfers so there is less chance of name mix up.


    GRAPHICS:
    ————-
    – New tonemapper
    – Optimized single-pass HDR for multiview.
    – Adjusted some hdr/sky params to work with new tonemapper
     
  2. alpha-bravo

    alpha-bravo Registered

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  3. Jamie Shorting

    Jamie Shorting Registered

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    Awesome, thanks!!!
     
  4. Daytona 675

    Daytona 675 Registered

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    Thank you :)
     
  5. 88mphTim

    88mphTim racesimcentral.net

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    Auto updating should be up now. Let me know if it's not. ;)
     
  6. Jamie Shorting

    Jamie Shorting Registered

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    Auto update working for me. Installing now. Will post if any problems. :)
     
  7. tjc

    tjc Registered

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    Thanks Tim/team... :)
     
  8. elcoco

    elcoco Registered

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    Auto update working for me;thx
     
  9. 88mphTim

    88mphTim racesimcentral.net

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    Thanks :)
     
  10. baked bean

    baked bean Registered

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  11. Rik

    Rik Registered

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    Thanks!! :D
     
  12. Mario Morais

    Mario Morais Registered

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    Auto update work
    thanks.

    Edit: New 3dMAX plugins v2.52s :)
     
  13. delapecs

    delapecs Registered

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    Thanks !! Trying now :)
     
  14. P.S.R.

    P.S.R. Registered

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    Just n time for spring break!!!!!
     
  15. V.A.

    V.A. Registered

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    It really so difficult activate +connect or +autojoin commands?
    Auto Update works fine for me too.
     
  16. Mario Morais

    Mario Morais Registered

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    new 3Ds MAX 2012 plugins don't export...
     
  17. TJones

    TJones Registered

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    Nice easter present, thanks for your effort ISI! :)

    EDIT: Autoupdate worked fine as usual.
     
    Last edited by a moderator: Apr 3, 2015
  18. Domi

    Domi Registered

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    I usually complain about the visuals of this game ... but man, this update has improved them greatly, everything looks so much more natural... I'm quite impressed! Good job guys :)
     
  19. formula1996

    formula1996 Registered

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    Problem with content installer. If the folder name contains special letters (á,é,ő,ű) it isn't see the rfcmp files.
     
  20. hexagramme

    hexagramme Registered

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    Incredible! What a change log, what a build. :cool:

    Great stuff, thanks ISI!! ;)
     

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