Oh all right then... View attachment 18523 View attachment 18524 View attachment 18525 Although they look kind of impressive, apparently they were not very successful in real life. In sim they will come with an appropriate weight and drag penalty that will probably negate most of their HP advantage.
Improved cockpit modelling and Mk1 dash View attachment 18754 View attachment 18756 View attachment 18755
Thanks guys, getting closer but not quite done yet. Adjusted body material and spec/reflect maps inspired by what I'm calling the "Tosch Method" as found in the latest Apex GT3 release. Thanks to Tosch/Apex for contributing it to the community. View attachment 18773 View attachment 18772 View attachment 18774
Excellent job! The undershadow needs a bit finetuning (Pic 2, rear tire). For the Apex mod I added some rectangles to the texture and tried to place them under the tires. Needed some attempts to find the right position. They shouldn't be to wide, otherwise they cut through the tires when you look from the side. Here is my psd file for the alpha channel of the undershadow. http://www.mediafire.com/download/3tq77xw4f7iw4da/Undershadow.7z
That`s really looking fantastic CrossPly... car looks like it`s floating a little bit in pic 2. Just thought I`d say. Excellent stuff though, the "Tosch Method" is definitely working a treat.