[WIP] Forestheim Last Public Beta - Preorder ends 02/28

Discussion in 'Locations' started by sergioloro, Nov 26, 2014.

  1. stonec

    stonec Registered

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    CTD during loading sounds like memory limit issue. Double check that you have 64-bit rF2 version running and not "force 32-bit" enabled in launcher. Also does your PC have enough RAM and virtual memory not limited by OS?
     
  2. sergioloro

    sergioloro Registered

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    thanks for all replys, deleted shaders and seems like help, at least i was able to load monaco with all objects/textures. problem still persist at Spa but it load OK once.
    i had 8GB gam, but panel control says system can used only 3.48GB!¿?
     
  3. Juergen-BY

    Juergen-BY Registered

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    Wich win os?
     
  4. sergioloro

    sergioloro Registered

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    Win 7 32bits
     
  5. Juergen-BY

    Juergen-BY Registered

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    Lol...sorry, but...with a x86 system you`re allways able to use only max. 3.6 gb ram. You need a x64 os, to use your 8 gb ram!

    //Edit: but you can download win 7 x64 and use your win serial from your x86 version.
     
  6. sergioloro

    sergioloro Registered

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    i think i am going to move to a x64 version of win 7.
     
  7. Juergen-BY

    Juergen-BY Registered

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    Good decision!
     
  8. hexagramme

    hexagramme Registered

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    +1
     
  9. sergioloro

    sergioloro Registered

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    with help of great gjed tool i was able to set Ahvenisto track to work. It load OK on DEV mode, but looks crappy. i wish to improve trought nexts weeks. Now installing STEAM rf2, maybe this help to my problem.
     
  10. stonec

    stonec Registered

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    That yellowness is because of wrong realroad shader or because road objects are not named with string RaceSurface***.
     
  11. sergioloro

    sergioloro Registered

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    i need someone able to test a track, with a computer that can run RF2 at graphics high level. i want to check where i am before moving forward, mostly about FPS perfomance.
    Test should be done on DevMode.
    thanks in advance.
     
  12. Sergio Loro

    Sergio Loro Registered

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    First of all sorry for delaying the delivery of this circuit so much.
    Different situations referred to my system and RF2 did not allow me to be able to develop this circuit properly,
    once this was resolved I was finally able to give you all a version that I consider worthy of being handled, I hope you enjoy it.
    Still there is some room for improvements, and i am always working to make this track even better.
    If you support this project and do not receive email with DOWNLOAD LINK please contact to me here :)
    If you want to try this track and do not support the initial idea, contact to me here via PM.
    Enjoy it :)

    Sergio Loro


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    pascom, Mauro, marmagas and 7 others like this.
  13. argo0

    argo0 Registered

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    Well done Sergio, knew you'd get there in the end. Thank you.
     
  14. pascom

    pascom Registered

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    Good job! :)
     
  15. hitm4k3r

    hitm4k3r Registered

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    No need to apology for hardware issues. Your progress from the first shots that you posted looks very good. Well done ;)
     
  16. Mydriaz

    Mydriaz Registered

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    Cool, thank you :).
     
  17. Guimengo

    Guimengo Guest

    Nice to see your track progressing but I'm quite biased on the screenshots when I see the #11, 14, 21, or 27 Brabhams :p.
     
    Pauli Partanen and Sergio Loro like this.
  18. TheMattyOnline

    TheMattyOnline Member

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    Not sure why, but I've tried downloading this a few times and it won't verify when installing the package in the Rf2 launcher.
     
  19. Sergio Loro

    Sergio Loro Registered

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    oh! thats strange, while testing final details, installed/uninstalled this track dozen of time without problem. Not sure how to help you about this.
     
  20. argo0

    argo0 Registered

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    Any plans to optimise? Its a bit of a sideshow for me. I've just spent the week running 10 Howston Dissentors round Toban and Poznan no problems, about 80fps. Unfortunately, I'm getting just over half that here.
    Again, though, well done, and thank you.
     

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