Setting Real Road for Practice, Quali and Race

Discussion in 'General Discussion' started by Nazirull Safry Paijo, Nov 12, 2014.

  1. Nazirull Safry Paijo

    Nazirull Safry Paijo Registered

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    Hi guys.
    I wanna start with a green track during Practice, and save wuteva rubber have at the end of it and carry it to Quali. And save the rubber to use it at the race start.

    Am I doing it correctly?

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    Thanks in advance!!
     
  2. peterchen

    peterchen Registered

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    No. In practice you have to select "natural progressing".
     
  3. Nazirull Safry Paijo

    Nazirull Safry Paijo Registered

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    Thanks!
     
  4. MystaMagoo

    MystaMagoo Registered

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    what tool are you using there?
     
  5. Nazirull Safry Paijo

    Nazirull Safry Paijo Registered

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    Its the 'weather' settings in the dedicated server
     
  6. MystaMagoo

    MystaMagoo Registered

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    Yes I know but what is the tool/program?
    Is it a plugin?
     
  7. Lazza

    Lazza Registered

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    No, it's part of the dedicated server.
     
  8. MystaMagoo

    MystaMagoo Registered

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    How do I use it?
    I cannot 'find' it.
     
  9. Denstjiro

    Denstjiro Registered

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  10. DurgeDriven

    DurgeDriven Banned

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    Save however many real road profiles you like.

    I always try to use a set naming formula that fits within the menu, just not all named light and dark in each track folder so to confuse compares. ;)





    I hate to keep harpin' almost 3 years on this is something we should have done for all small add-ons from the start. ;)

    Make a torrent (or whatever d/l method was voted for ) for each type of add-on and Path it from the "Root" rFactor2 folder

    So having all types of rubber for all known permission tracks would be one download auto installed and/or downloaded to your backup archive.

    open room rfmod's , Real road, Garage setups, HDR profiles and Skins for a start would do. :cool:


    More so we need better naming, half the small add-ons you get out can't make heads or tails what they are from the file names.
    Barely anyone puts notes in the setups so you know who owns them.

    Might sound like a rant but I think by now something like that would be popular for rookies, few clicks drop everyone's add-ons ( whom give permission of course ) for every ISI car and add-on track auto installed.

    Take some of the pain out for people. ;)
     
    Last edited by a moderator: Nov 14, 2014
  11. Nazirull Safry Paijo

    Nazirull Safry Paijo Registered

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    How abt u and me starting a google drive on this??
     
  12. Denstjiro

    Denstjiro Registered

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    Wont you get different rubber lines depending on which mod you use? i.e. lines from Modern F1 cars are different from 60's F3's
    Also some set up rubber using AI, which are often not proper lines.
     
  13. Rui Santos

    Rui Santos Registered

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    I really would like to know more about this... any expert on the matter? How about the wet track? We should avoid rubbered line or it doesn't take effect?
     
  14. peterchen

    peterchen Registered

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    For rubbered line in wet:
    As far as I know, it doesn´t work as it should.
    There where complains about it some time ago. Don´t know where this was discussed, but it has been......(forum search?)

    For different lines of/for different cars: What exactly do you want to know???
     
  15. Rui Santos

    Rui Santos Registered

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    Thanks Peterchen, i would like to know if the track rubbers where humans pass or only where there is a pre-determined "line" that rubbers, like Denstjiro said, lines change from car to car...
     
  16. stonec

    stonec Registered

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    RR is more or less 100% dynamic, there is no pre-determined line.
     
  17. Rui Santos

    Rui Santos Registered

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    Are you sure or just guessing? Cool! Thank you!
     
  18. peterchen

    peterchen Registered

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    LOL!!!!!!!!!!!!!!!!!!!!!!
    It´s 100% dynamic!!!
    Do you really don´t know that by now???
    Really??

    :rolleyes::rolleyes:

    That´s so old....

    Really wonder.... still there are people that don´t know that!!!
    Simply unbelievable!!!!!!!!!!!

    Every now and then people ask that question! Ridiculous!

    Do you even drive RF2????????????????
     
    Last edited by a moderator: Apr 21, 2015
  19. Lazza

    Lazza Registered

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    At this stage the rubbered line doesn't get more slippery when wet. But the real-life 'wet driving line' is only partly because of rubber; it's actually more because the tarmac gets worn and smooth along the racing line, hence is more slippery in the wet. So the track itself is more responsible for determining where you'll get the most grip in the wet (rather than just the current rubber build up), and this is possible to do in rF2 though I'm pretty sure most/all tracks won't do this as it could be very time consuming.

    Overall, there's no need to avoid the rubber or normal racing line at all, which is a shame but that's what we've got at the moment.

    He probably knows now, because he asked and got an answer. I don't think there's any need to laugh at him about it - lots of people don't know lots of things other people do know, we're all learning...
     
  20. coops

    coops Banned

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    LAZZA well said. There's not even a set of instructions anywhere on how to do what in RF1 OR RF2 and most other SIM TITLES if not all. Maybe these ppl laughing might want to spend their time putting their info in the RF2 WIKI instead. IMHO videos would work best

    Worst thing about sim racing is no instructions for ppl was very hard to know anything coming from console to PC. Lucky i had a few friends playing that could teach me most of what i know now and still learning.

    If not i would have walked away real quick and went back to console and missed such great RACING SIM TITLES. ( console sux's )
     

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