Download the last version of the Drone Camera Plugin Description Here a plugin allowing you to use several controller to control freelly the camera around the track - you need to be in the FreeLook mode (by default the throttle & break of your wheel and an Xbox 360 controller) The goal is to allow people to enhance broadcast, track presentation, etc... Installation - Copy rF2DroneCameraPlugin.dll (32bit) under <rF2Core>/Bin32/Plugins - Copy rF2DroneCameraPlugin_x64.dll (64bit) under <rF2Core>/Bin64/Plugins - Copy the rF2DroneCameraPlugin.ini directory in the <rF2Data>/UserData/<profile> ... This means for the player profile, the main ini file will be at "<rF2Data>/UserData/player/rF2DroneCameraPlugin.ini" Configuration The ini file is created for a G27 / XBOX 360 controllers. If you have different(s) controller(s), please update the ini to replace controller name(s) by yours. Additionnally i recomend you to update your Controller.JSON and put those values: Code: "Freelook Keyboard Pitch Accel":10, "Freelook Keyboard Pitch Accel#":"Freelook pitch acceleration when using keyboard.", "Freelook Keyboard Pitch Decel":10, "Freelook Keyboard Pitch Decel#":"Freelook pitch deceleration when using keyboard.", "Freelook Keyboard Pitch Speed":1, "Freelook Keyboard Pitch Speed#":"Freelook pitch speed when using keyboard.", "Freelook Keyboard Yaw Accel":10, "Freelook Keyboard Yaw Accel#":"Freelook Yaw acceleration when using keyboard.", "Freelook Keyboard Yaw Decel":10, "Freelook Keyboard Yaw Decel#":"Freelook Yaw deceleration when using keyboard.", "Freelook Keyboard Yaw Speed":1, "Freelook Keyboard Yaw Speed#":"Freelook yaw speed when using keyboard.", Usage - By default, it use the throttle & break to up and down the camera and a gamepad for all other command. (the XBOX A button is used to toggle the drone commands) Here a quick example Note: If you use it,like it and want/can, you can Donate to support. Thank you
v1.1 Available - Add a log file (DebugMode=1) who will log information needed to debug and you will also find your controller names. - Now the camera can be managed in fullscreen monitor - each command can now be mapped to a button or an axis Note: Don't forget to update DeadZone and Speed.Factor if it is not enough smoothy.
Thank you very much for another excellent plugin Gerald. One question, how I can reverse the axis? I tried inverting the values of Axis.Range, but I just got a CTD.
for example, if you want to invert PitchUp & PitchDown, put Axis.Range=Positive in "PitchDown" and Axis.Range=Negative in "PitchUp"
Thanks for the fast reply Gerald. That's what I had tried, but to finish loading the circuit the game closes.
Just watched your demo video quickly, is it correct that the audio will only be taken from where you started near the pits ?
Sorry, I tried again and now it seems to work fine. It's weird, I've tried several times and I have ensured that either were successful, but I was always getting CTD. Thanks for the help Gerald and sorry for wasting your time ....
I have asked ISI if they will be able to fix this. (sound stay computed compared to camera default position and not the current position)
Gerald, what do you do for a living? You've really gotten the hang of making these plugins, and squeezing the most out of rF2. Thanks for all your effort.
v1.2 Available - add smoothy effect when stoping to move the camera - Add an accelerator mapped to RB (button 6) - Add a decelerator mapped to LB (button 5) I'm a developer/architect who does not develop enough in my work