Brands Hatch GP

Discussion in 'General Discussion' started by Paul Knapp, Sep 25, 2014.

  1. PRC Steve

    PRC Steve Registered

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    It has a smooth mesh and all the rf2 features, it was released on this forum about 18months ago by Spidey I believe, AI is terrible and by today's standards it looks like crap. I ran in a league last month with 40 participants without issue.
     
  2. peterchen

    peterchen Registered

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    Yes, sadly new AIW is not yet implemented (or is there another source?) :(
    magicaldog if you want it for offline, PM me.
     
  3. endonesia

    endonesia Registered

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    I'm going to release a version of the Brands I was working on with peterchen updated AIW and some texture work, etc. soon.

    I still do not know how to smooth the road mesh, though.

    ~spidey
     
  4. peterchen

    peterchen Registered

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    Many thankĀ“s for info-update spidey!
     
  5. magicaldog

    magicaldog Registered

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    Looking forward to that !
     
  6. PRC Steve

    PRC Steve Registered

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    About the mesh, I have driven on a lot worse, I don't find it particular bumpy in a sense that it spoils the drive, but I suppose a lot of that is dependant on what wheel we all use.
     
  7. P.S.R.

    P.S.R. Registered

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    I thought that there was a good version out there that only needed AI improvement. If so then why not fix that AI instead of moving the problems around?
     
  8. magicaldog

    magicaldog Registered

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    Because that version is not legal perhaps ;)
     
  9. lasercutter

    lasercutter Registered

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    As far as I know there is no "legal" version of Brands Hatch available for rF2 they are all taken from other sims
     
  10. magicaldog

    magicaldog Registered

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    Brands Hatch should be mandatory in every serious sim IMO !
     
  11. P.S.R.

    P.S.R. Registered

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    Ah makes sense
     
  12. Skan

    Skan Registered

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    I agree with Magicaldog on the Brands Hatch being mandatory for every sim. The version I have has the very old loading screen. It is the nasty kind with the 1 big picture that was made for whatever resolution the maker used. Some of the barriers can be driven through and that sucks. Driving off the track into these barriers will result in that lap not counting, that is awesome. It does have real road. I do wish there was an official (on the download page) version of this track, both Indy and GP.
     
  13. magicaldog

    magicaldog Registered

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    What I wonder is !

    Haven't ISI any interest in putting the best tracks in their sim ?

    Kunos seems to get it ?

    Or are ISI relying on the mod community ?

    Laser scanned tracks FTW ;)
     
  14. Woodee

    Woodee Registered

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    Define best tracks? You mean the cliche ones we have seen over and over and over? There are plenty more tracks in the world to try.
     
  15. deBorgo83

    deBorgo83 Registered

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    You mean the ones that have an over-inflated sense of what their licenses are worth?
     
  16. magicaldog

    magicaldog Registered

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    not sure i understand what you mean !
     
  17. stonec

    stonec Registered

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    Means it's not worth or even possible for ISI to pay hundreds of thousands euro to Nordschleife owner to get track license.
     
  18. magicaldog

    magicaldog Registered

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    I thought ISI was a wealthier and a bigger company than Kunos ?

    How do you know that they have to pay that amount of cash anyway ?
     
  19. Jamie Shorting

    Jamie Shorting Registered

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    Tim has said in the past some licenses are out of reach for ISI due to their asking price. It wouldnt' surprise me at all if Brands is in that category since I'm sure they did get big money from some big time developers.

    AFAIK ISI and Kunos aren't publicly traded companies so it's hard to say who is the bigger company or who has the biggest debt etc. You can only guess.
     
  20. Guimengo

    Guimengo Guest

    That's what they did with rFactor (offering a title to be molded by what the community wanted) and the idea for rFactor2 as well. It's just we haven't had the modder support like before, a huge chunk of the work force moved to Assetto, some quit, some went pro full-time.
     

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