for next year we will have several vr headset for gaming Oculus Rift - facebook Morpheus - sony Gear VR prototypes - samsung Valve Vr prototypes - valve something else? Nvidia Vr prototypes - nvidia
Nvidia has been working on one as well. Their cascading theory sounds pretty neat. http://www.technologyreview.com/news/529201/lcd-hacking-trick-could-make-virtual-reality-more-real/
Morpheus is to use only with PS4. Gear VR is to use with a smartphone. Valve prototype it´s only a prototype, they dont have plans to sell HMDs And the winner is...!
i don't know this but you know VR is a non-starter without content, as Valve and Sony clearly understand. Technology is only as good as its content: 3D TV died because of lack of content; and 4K TV isn’t doing so well, either. Still, while devs are courted, Oculus, Sony and Valve will likely keep tinkering with its hardware until the software is available.
There's some cool techniques, but none of it's even remotely close to being ready for release products. Plus, the main guy behind much of the Nvidia experimentation was Douglas Lanman. Lanman was hired by Oculus a while ago.
Valve VR "You know, we mostly talk about Oculus the company because it has the first mover advantage and the Facebook money and stars like John Carmack. But that's in large part because Valve hasn't yet dropped the hammer. What if everything in VR suddenly shifted Gabe Newell's way?" 4K intro full HD more info: http://nwn.blogs.com/nwn/2014/07/ken-perlin-valve-vr-i-have-seen-another-world.html
Because Valve has openly declared they don't want to manufacture sets. The only possible way Valve would ever even consider entering the field is if Oculus used the Rift as a Trojan horse to try and establish a competing Steam service. And there were no other VR hardware makers that were competing. And even then, I'm skeptical. The hardware business is a lousy business. Margins are low. Competition is cutthroat. It's why Oculus was going to have to sell to someone or go under before CV1 ever released. You need to have massive revenue to take the losses you take in the hardware field. Valve may be a titan in gaming, but there a tiny business for the hardware game. Plus, everyone on VR has basically left Valve for Oculus. The only real guy of note left is Joe Ludwig. And that's because Joe wasn't involved on the hardware side. He's in charge of the Valve VR SDK. Which was always the most important part. And the reason Valve started prototyping in the first place. They want the Steam store to be the destination for VR software purchases.
All this stuff gets me so excited. I can't wait for the VR headset times around the Rift CV2 era (and beyond); things should be very good by then with good competition and options for the consumer.
Yeah. I finally bit the bullet five minutes ago and bought an upgrade license. It seems like it could be a ways before the big four get support, and I can't be spending the next month or so stuck on the LFS demo track (and I can't play any other racing game now either. I own them all, but I can't play them. VR has shown me the light and there's no going back anymore.) I suspect all the real world racing teams will transition over to VR for testing. Because it takes all of 5 minutes to realize you're playing the future.
Exclusive: ‘Totem’ VR Headset to Compete with the Oculus Rift, CEO Shares Inside Details More info http://www.roadtovr.com/totem-vr-he...nd-nepveu-oculus-rift-competitor-alternative/
90 degrees FOV? If that's horizontal FOV then that's complete garbage. I'm not expecting 180 degrees, but we need something like 150, 130 minimum before I consider these "true" VR headsets. 90 degrees, wow, talk about a gimmick. Are all these people just "mainstream" gamers? Don't any of these people understand the whole "1:1 size with real-life objects" thing that we tend to approach with sims? 90 degrees horizontal screen FOV is very limited if the game FOV is set to have everything appear as 1:1 size with real-life...