[REL] Nordschleife3 v3.00

Discussion in 'Locations' started by DJCruicky, Jul 22, 2014.

  1. DJCruicky

    DJCruicky Registered

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    thanks for all the nice comments guys. Happy New year.

    Thanks for the info Jka, thought I would give it a try on this blue line that goes down the pitlane. I changed it from 0 to 1. Sorry to say did not work, alwell.
    [​IMG]
     
  2. Tosch

    Tosch Registered

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    Billstein grandstand has now a shadow caster. I've improved the accuracy of the shadows by removing the panorama and undershadow as shadow casters (thanx woochoo :D) but the shadow flickering (shadow disappears) of some large, complex objects (like grandstands) in cockpit view (swing cam works perfect) was still there.

    [​IMG]
    [​IMG]
     
  3. ethone

    ethone Registered

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    I haven't checked ingame, so this might be way off:
    Could it be the objects physically intersect? What happens when you move the blue lines up by 0.01m? Or use the decal option?

    The material offset is for z-fighting issues between alpha materials, for non-alpha material it should not be required.
     
  4. Tosch

    Tosch Registered

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    @DJC, please empty your inbox! It's full of spam. ;)
     
  5. DJCruicky

    DJCruicky Registered

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    I was just using this blue line as a test to see if Jka idea would work. Not too worried about this as i can fix just as you say by moving it higher. It's everything else :D.
    The gap in the screen shot (i've just looked) is 6mm's above the road. Decal already set to true.
     
  6. DJCruicky

    DJCruicky Registered

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    Well who's fault is that then ? :D
     
  7. Tosch

    Tosch Registered

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    I have tried the decal option, but there was no difference. DJC moved a lot of planes further apart and it works somehow, but it's not an optimal solution, because you need a lot of distance between the objects.
    Some modified TV cams have a front clip plane of up to 8.0 and there is no flickering at all.
     
  8. DurgeDriven

    DurgeDriven Banned

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    +1


    Let this be the end of Nords.

    No ISI DLC, no new modern versions.

    Rather this one we all know, consistently improving.

    Make this the "Nords Rocks 2" of rFactor2 ! :)


    =============================

    SPAM


    My crazy thoughts ...................

    One day Jim Pearson lets you guys do his circuits DJ. :)

    I know he has a slower PC, he does not need more for GPL.


    Any benefactor out there can ship Jim a i7 /GTX9xx tower and gift subscription to rF2 please.


    Trust me, if I had the money I would have already done it.


    I reckon he had a few corners in the Historics he would be hooked. :p hehehe
     
  9. Juergen-BY

    Juergen-BY Registered

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    100% agree!

    This track is the rf2 Track no 1!!!!
     
  10. John.Persson

    John.Persson Registered

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    Seriously guys, have you asked luc or tuttle about these problems? You should open a new thread about the problems you've encountered and get some help going in those specific threads.

    Love the work!
     
  11. Ricknau

    Ricknau Registered

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    I just installed version 181 (which apparently automatically uninstalled 180) and I still see the curbs at the downhill after the overpass. Reading the thread, I thought those were removed. Did I miss something?

    Also, I used some saved real road files but they don't seem to work. At least I don't see a darkened race line at corners where they should be visible.
     
    Last edited by a moderator: Jan 4, 2015
  12. Marc Collins

    Marc Collins Registered

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    We're on version 1.99 now as the thread title suggests.
     
  13. gorgias1976

    gorgias1976 Registered

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    Superb job from Mr Tosch and Mr Cruickshank. Just drove some laps yesterday, amazing.
     
  14. Ricknau

    Ricknau Registered

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    The title "suggests" but the link goes to 1.81. I guess I missed the link and post 763 of 900! Darn, I was hoping the Tourist layout had the reduced curbs.
     
  15. Juergen-BY

    Juergen-BY Registered

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    Version 1.99 is just for testing and not an official release..afaik...
     
  16. Obbzy_XR_

    Obbzy_XR_ Registered

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    Fantastic work, love it.
    Excellent blending of both circuits into the 24H version.
    Hoorah! :D
     
  17. Tosch

    Tosch Registered

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    The idea is to have finally all layouts. Most work is done. We have to change some gmt's (guardrails, tire barriers, cones), create a new AIW for the layout and we are good to go. The Tourist layout will get the reduced curbs as well.
    Version 1.99 is just a test we needed, because of the massive changes to the track.

    Here are some numbers.

    Nordschleife 24 hour

    Objects Referenced = 4179
    Total Materials = 789
    Total Points = 4782145
    Total Faces = 3627381
    Rendered Faces = 3628317
    Extents are (-4203.807,-4169.131,-628.372) (3949.475,4480.022,865.146)


    LimeRockPark

    Objects Referenced = 398
    Total Materials = 72
    Total Points = 1684678
    Total Faces = 1893097
    Rendered Faces = 1893097
    Extents are (-796.686,-829.593,-9.969) (867.375,834.467,123.035)

    Sometimes I wonder how it is possible at all to render this track at a decent framerate, but the ISI engine is pretty robust and DJC had done a great job with optimizing the performance.
     
  18. hexagramme

    hexagramme Registered

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    Absolutely mind blowing numbers. Wow. What an amazing effort you guys have made, also in regards to performance. It's like a dream almost, being able to race a big field of cars with stable fps and everything looking as gorgeous as it does.
     
  19. C3PO

    C3PO Registered

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    Tosch and DJC for Presidents!
     
  20. hexagramme

    hexagramme Registered

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    All bow down to the Nords team! Lol :D
     

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