On tracks like Le Mans and Mid-Ohio, the lane lines seem to be painting in real-time - not very far out in front of the car, with too wide an initial spread: View attachment 13542 View attachment 13543 Is this something I can configure/correct for in-game or via a player.JSON setting, or rather an attribute of the tracks, which I can't change w/o invalidating them for on-line play? Thanks.
There is a setting in player.json in the graphics section called Texture Sharpening. Here you can set blur effect from 0 to 5. 1 is very blurry like yours 5 is auto setting (standard) Set it to 3, 4 or 5
This effect can also be caused if the texture bias is set to high in the material itself. For road materials I use very negative values as -4. If that's the case, the track would need to be updated to avoid it.
Thanks very much - that was it! Weeks ago, I had set Texture Sharpening to 0 in player.json in order to eliminate jaggies while running very low AA (the old Alt-M), so details like fences look good while still maintaining high FPS. Setting it back to something like 3 just now made the road lines look better, but the jaggies returned elsewhere. I hadn't noticed the issue immediately, so didn't put the two together. Looking at it, I think I like the trade regarding jaggies and am going to stick with 0. But, it's good to understand it.