Urgent testing of release candidate Build 772

Discussion in 'Technical Archives' started by 88mphTim, Jul 3, 2014.

  1. 88mphTim

    88mphTim racesimcentral.net

    Joined:
    Sep 23, 2010
    Messages:
    10,840
    Likes Received:
    314
    http://world3.rfactor.net/dl/rf2/exe/rFactor2_LiteBuild_772.exe

    Both our internal guys and you are testing this at the moment.

    Changes from 770:
    Fixed a typo where the Real Road Time Scale setting for qualifying was used for race and vice versa.
    Added exception handling for failed json config reads
    Fixed issue with crash on exit.
    Fixed MP Lobby not scrolling correctly after item was selected.
    Fixed launcher startup crash

    Please don't share yet, obviously, as if things aren't fixed or anything new was introduced, this won't be released. Treat as an unstable, but perhaps even more secretive!

    If you can, confirm the changes listed work, and that there's no new issues that weren't in 770, that's all we're asking. Thanks!
     
  2. tjc

    tjc Registered

    Joined:
    Jun 4, 2012
    Messages:
    5,884
    Likes Received:
    404
    Well...

    What can I say.

    Still getting CTD when renaming the exe`s and trying 64bit. 32bit seems to work ok.
     
  3. Coanda

    Coanda Registered

    Joined:
    Jun 9, 2013
    Messages:
    689
    Likes Received:
    3
    I was hopping the alt+tab bug would have been addressed as it causes problems on ISI content.
     
  4. Tosch

    Tosch Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,872
    Likes Received:
    51
    Only tried the 64bit version yet. No problems so far. Real road time scale setting seems to be fixed (tried at Mores). Btw nice improvement on the real road (Do skid marks now survive to the next session?).
    No problems with multiplayer list (What is the password? :D).
    Never had any crashes with the new builds. My installation location is C:\rFactor2 or C:\rFactor2_BETA for "core" and F:\rF2Data or F:\rF2Data_BETA for "data" (no UAC trouble and UAC is activated like it should).
     
  5. tjc

    tjc Registered

    Joined:
    Jun 4, 2012
    Messages:
    5,884
    Likes Received:
    404
    Problem with the spinner...

    Tried other cars, all the same so far. 32bit...

    [​IMG]

    [​IMG]
     
  6. tjc

    tjc Registered

    Joined:
    Jun 4, 2012
    Messages:
    5,884
    Likes Received:
    404
    Tosch...

    Are you just renaming the exe`s for 64bit or have you had to alter anything in the launcher.config?

    Just curious...
     
  7. Tosch

    Tosch Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,872
    Likes Received:
    51
    @tjc
    I just rename the exe's, but I have my installation's at "c:\rFactor2" and "c:\rFactor2_BETA", not "c:\program files (x86)\rFactor2". Have never tried it but maybe windows don't execute 64bit exe's from the x86 folder.
     
  8. tjc

    tjc Registered

    Joined:
    Jun 4, 2012
    Messages:
    5,884
    Likes Received:
    404
    Right, thanks for the info. I`m having real trouble getting rf2 to run 64bit. I`m renaming etc and had it working before in a previous build but it`s a no go for me just now, it just keeps crashing. 32bit works ok...

    I don`t have (and have never had) rf2 installed to my C: it always goes on my SIM drive which is D:

    Stumped with this one...

    :confused:
     
  9. 88mphTim

    88mphTim racesimcentral.net

    Joined:
    Sep 23, 2010
    Messages:
    10,840
    Likes Received:
    314
    Can you take a screenshot of your dir with the exes in it?
     
  10. Miro

    Miro Registered

    Joined:
    Jul 14, 2012
    Messages:
    1,356
    Likes Received:
    109
    Haven't had any issues. Had a quick go with 32 and 64 builds.
    The real road still geys out if scripted weather isn't activated. But the more I look at it doesn't seem to be a bug but just a faster way to move forward with naturaly progressing rubber.

    Can confirm this is working:

    Fixed a typo where the Real Road Time Scale setting for qualifying was used for race and vice versa.
    Fixed MP Lobby not scrolling correctly after item was selected.


    Everything else I don't know as I haven't had the issues mentioned.
     
  11. tjc

    tjc Registered

    Joined:
    Jun 4, 2012
    Messages:
    5,884
    Likes Received:
    404
    Yip...

    Before renaming:

    [​IMG]

    After renaming:

    [​IMG]

    Now that I`ve "found" the launcher.config I`ve also made - Use 64 bit:True but still crashing...
     
  12. PlickBadger

    PlickBadger Registered

    Joined:
    Jan 12, 2012
    Messages:
    534
    Likes Received:
    8
    Last edited by a moderator: Jul 3, 2014
  13. clockit

    clockit Registered

    Joined:
    Oct 11, 2010
    Messages:
    126
    Likes Received:
    0
    Works fine here, Tim.
     
  14. Miro

    Miro Registered

    Joined:
    Jul 14, 2012
    Messages:
    1,356
    Likes Received:
    109

    I can't reproduce this bug. Multiview on/off HDR on/off and on my side everything looks ok. Strange...
     
  15. tjc

    tjc Registered

    Joined:
    Jun 4, 2012
    Messages:
    5,884
    Likes Received:
    404
    Strange indeed...

    I tested again just to be sure and I still have it.

    [​IMG]

    HDR on, FXAA on, everything maxed in sim. 32bit...
     
  16. 88mphTim

    88mphTim racesimcentral.net

    Joined:
    Sep 23, 2010
    Messages:
    10,840
    Likes Received:
    314
    I noticed the FPS overlay on your first screens, is that off on the latest one?
     
  17. Scott Beck

    Scott Beck Registered

    Joined:
    Jan 3, 2012
    Messages:
    138
    Likes Received:
    2
    "Now that I`ve "found" the launcher.config I`ve also made - Use 64 bit:True but still crashing..."

    Where is the launcher.config?
     
  18. tjc

    tjc Registered

    Joined:
    Jun 4, 2012
    Messages:
    5,884
    Likes Received:
    404
    Yeh Tim, the MSi afterburner info on the top right in the other screens was turned off for that last screen.
     
  19. tjc

    tjc Registered

    Joined:
    Jun 4, 2012
    Messages:
    5,884
    Likes Received:
    404
    It`s in the userdata folder... it seems to just "be there" for some users but wasn`t for me until I went into the launcher > Advanced Tab > Additional Single Player Command Line Interface Parameters box and typed in -trace=100.

    Then it showed up for me in userdata.

    Hope that helps...
     
  20. tjc

    tjc Registered

    Joined:
    Jun 4, 2012
    Messages:
    5,884
    Likes Received:
    404
    I`ve tested the other showrooms to check and found the following:

    The stationary showroom is fine:

    [​IMG]

    The garage showroom also has the bug for me:

    [​IMG]

    It seems to be both the showrooms that allow movement around the car have this bug for me so maybe it`s connected to the movement somehow?
     

Share This Page