Remote Console v1.2.0.0 & Tv Plugin v1.0.34 - Add a GDB (Track file) provider to retrieve the latitude/longitute of the current played track (query via TV Plugin) Here how it works: When clicking "Start" on the remote console, the console contact the TV Plugin to retrieve the track file currently used. Then using the GDB filename, it will look if latitude and longitude are defined in the "GRTVPluginConsole-Track.ini" file if not, it extract lattitude and longitude from the GDB file. in the "GRTVPluginConsole-Track.ini", you can specify a latitude, longitude to do not use those in the GDB file (in case of incomplete or wrong or crypted mod). Each ini section must match to the GDB file name displayed in the Remote Console (case sensitive) Code: [SEBRING_12H.GDB] latitude=27.451052 longitude=-81.352268 in the "GRTVPluginConsole.ini", you must define under the "[RFACTOR2] section the rF2 core path and the directory where the GDB/AIW will be extracted (note: if you use Track Map plugin you can use the same directory. Code: [RFACTOR2] CorePath=C:\Users\Amphiprion\rFactor2\Core GDBExtractPath=C:\Users\Amphiprion\rFactor2\Core\Plugins\TrackMap\Tracks . View attachment 13165
The new feature works great. There is an error in the default GRTVPluginConsole.ini where the example of the core path. It reads CorePath=C:\Users\Amphiprion\rFactor2\Core where it should read CorePath=C:\Users\Amphiprion\rFactor2
Once again the term "Core" creates confusion. The "Core" should have never contained a subfolder called core. It just creates a bunch of confusion. Oh well.
In this case if I use the path ending in /core the console will not find modmgr.exe. When I remove it, it works ok. It is a little bit strange since modmgr.exe is a actually within core folder... enviado mediante tapatalk
It depends user installation. In my case i have a double core folder. (the application concat "/core" to the given path in the ini filename)
What ISI refers to as the "Core" is the folder that contains the launcher. But within the Core you have a folder called Core and that is where you have the ModMgr. At least the DataPath doesn't have a subfolder called DataPath. Hahahaha.
Not in my case Noel. I have mod manager under the highest level core folder. I have not checked out if there is a second core below it and if there is a second mod manager inside enviado mediante tapatalk
I am referring to a default install. Clearly anyone can move stuff all around and create headaches. A default install is something like this: DataPath: C:\Users\noelh\Documents\rFactor2 Core: C:\Program Files (x86)\rFactor2 The launcher is here: C:\Program Files (x86)\rFactor2\Launcher.exe The game is here: C:\Program Files (x86)\rFactor2\Core\rFactor2.exe The ModMgr is here: C:\Program Files (x86)\rFactor2\Core\ModMgr.exe And the MAS2 tool is here: C:\Users\noelh\Documents\rFactor2\Support\Tools\MAS2.exe But people love to rearrange stuff and put stuff in folders that need admin access and create confusion later down the road when devs write tools and assume everything is where it belongs.
When I refer to core folder I mean the folder that has that specific name, not to the "root" folder. I have the different tools you list in the default folders you mention with the exception that I use the same folder for "game core" and for "game content" d:/rf2-B660. What I am claiming is that in the ini file, the example path for what it is called Core folder ends in .../core. If I use the equivalent path for my install, the console will give an error of not finding mod manager within rf2-B660/core/core. It is not looking in the folder that I am specifying in the ini. It is adding an "extra core folder" after the path I specify. I hope it is clear now. .. enviado mediante tapatalk
Plugin v1.1.0 & Remote Console 1.2.1.0 available - Fix bug where overtake widget stay visible - Add Spin Around event in remote console - Add CuttingLineGap widget ( Race Session only ): Display the gap of each driver when they cut the line. Look this video, it will be clearer, at around 39mn : https://www.youtube.com/watch?v=KC_7i2GFul4 ... Widget configurable (nb columns, nb rows, frequency, etc...). It is very similar to the Tower widget, so it is very quick to create a CuttingLineGap widget by copying your Tower Widget.
Thx gerald but the link to the video does not work for me. It's a link to a offline livestream . Lol forget it thanks it is all ok with the link.
Oh I see. But ISI's terminology is Core and DataPath. Not "root" or "Game core". That is all I was really getting at. It's bad terminology if you ask me.
I registered here again just to thank the wonderful work! My friends and I waited a long time a plugin like this.. Congratulations! Amazing work and support I would make only one suggestion: Add widget fastest lap Do not know if it's possible, but would be interesting show car contacts on console. Thank you again!
hello. For thz fastest lap. Is it ok if i allow the driver timing widget to compare to self best (as actually) and switch to compare to best in category via short cut and console? for contact, unfortunately the plugin api does not provide that. and using the world coordinates of two car to test if there is contact is not very cleaver as i don't have the dimension of each car. I did that in a tool based on rf1 replay but the result wasn't very accurate. so in realtime it will provide many spurious event i think. but if someone have an idea i'm open.