updates for vehicle rfcmp

Discussion in 'Component and Mod Packaging' started by INTEL48, May 8, 2014.

  1. INTEL48

    INTEL48 Registered

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    need some help, I have tried to update a current vehicle MOD, tried all combinations using mas2 tool, prob is I just want to update, eg: xxxxx_main.mas, but keep all the othe mas files, naturally updating from say 1.0 to 1.1, seems to update ok, but only the newer files are there, not all the other mas files .


    cheers
     
  2. Noel Hibbard

    Noel Hibbard Registered

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    What do you mean only the newer MAS files are there. Where are you talking about? The 1.1 folder? On an upgrade, the game reads the MAS files from both the 1.0 and 1.1 folder and the 1.1 folder overrides the MAS files from the 1.0 folder. Don't worry about missing MAS files in the 1.1 folder. This is normal.

    Or maybe I don't understand what your asking.
     
  3. R1CHO

    R1CHO Registered

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    you cant of tried all combo's lol otherwise it would work just fine!!!
     
  4. INTEL48

    INTEL48 Registered

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    Thamx Noel, I didnt see other mas files so thought is was wrong...cheers
     
  5. Noel Hibbard

    Noel Hibbard Registered

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    Odd, I haven't had a problem with updates. Are you sure you're building the MAS files correctly? The new mas files don't include just the changed files but must also include the original files that have not been changed. This was the mistake I made at first. It kind of sucks when you need to make an update to a 10kb file within a 25MB mas file and the resulting MAS file is still 25MB. But that is how it works for now. The most common use I can think of for an update would be to add teams to a car. But the teams mas is one of the larger mas files. So adding one team to a mas produces a rfcmp that isn't dramatically smaller than a full rfcmp. The other common use would be to make AIW, GDB and loading screen changes to a track. Luckily the layout mas files are almost the smallest mas in a track. So making an update likes this would create a dramatically smaller rfcmp. The other problem with upgrades is they aren't supported by GetMod. So I basically stopped using upgrades all together. The pros of using GetMod outweigh the cons of forcing your users to go to a forum to download and install an update by hand, even if it is a smaller file.
     
  6. R1CHO

    R1CHO Registered

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    I dont have an issue updating components and only putting the updated files in a new mas folder, thats whats been done with tcr only a few bits where replaced and added to the update.. getmod works also only if the server has version 382 or earlier modmanager on it otherwise updates dont install correctly and you cannot use the updated cars to host only the not updated version then the people have to get mod directly from the sedver unless they have the earlier modmanager also
    for people that dont race online they must have the earlier modmanager

    yep the teams files are what makes the package larger for instance in rf1 aus people from many forums have a community skin pack for v8's this is 700meg rared
     
  7. Noel Hibbard

    Noel Hibbard Registered

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    Okay I see what your saying now. But when I was referring to GetMod I was referring to the "get missing components" part of it. I make use of that on our server and upgrades don't work with it.
     
  8. R1CHO

    R1CHO Registered

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    ok, now i see
     
  9. Noel Hibbard

    Noel Hibbard Registered

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    It would be nice if GetMod did support updates though, especially if updated MAS files didn't need to include all the old files. Then a teams could be added one at a time and when people join the server they just pick up another update component that is only 1MB or so. Right now when we add a team or if someone updates a skin, we have to pack a whole new MAS and rfcmp. I have it fully automated now so it isn't much work for us, but it produces a large file that is a little redundant. Also, if people don't know enough about how the packaging system works they end up with a bunch of orphaned full size components. It starts to add up.
     
  10. SPASKIS

    SPASKIS Registered

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    I am very interested in this. We start our championship on the 20th and people will be sending their skins throughout the following days. Would be glad to test it and feedback.

    enviado mediante tapatalk
     
  11. Noel Hibbard

    Noel Hibbard Registered

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    What would you like to test? My batch build process?
     
  12. SPASKIS

    SPASKIS Registered

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    Yes. Watching how GetMod.exe works I am interested to see how it works. I now manually need to edit all veh with driver name and team name in the VEH file and pack it as a new component. It might help.

    enviado mediante tapatalk
     
  13. Noel Hibbard

    Noel Hibbard Registered

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    Check out my post here:
    http://isiforums.net/f/showpost.php?p=259924

    And my tool here:
    http://isiforums.net/f/showpost.php?p=259911

    You can fully automate the build process. The only catch is you have to use the ModMgr from 490 because there is a bug in 660 where you can't create MAS files anymore.
     
  14. canastos

    canastos Registered

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    It's strange: when reading you, I inmediatly thought, oooooh no, they messed something else!!, but after that, just did a test, first with few files and after with more than 1400 into a new MAS file, and both tests were successful, so I guess it may (for once) be someting wrong in your install

    byyyyyyyyye
     
  15. SPASKIS

    SPASKIS Registered

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    Thanks Noel,
    Just downloaded them and tomorrow I will see how it works.
    I haven't perceived either problems with latest mas2.exe.

    enviado mediante tapatalk
     

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