1.32 View attachment 12532 View attachment 12533 View attachment 12535 View attachment 12536 View attachment 12534 update list: slightly improved AI - completely reworked all versions, but they're still too slow minor graphic improvements - more realistic road patches, better road connection meshes slightly improved bump locations - more closely matched up with road patches, etc. known issue: Night lighting doesn't work correctly with HDR automation. To race at night use the included dkc hdr profile. You will have to set it, leave the track and then come back. I've done everything I know to fix this, but it's still an issue. I've asked ISI for help in another thread and I will release an update if this is a track issue.
Thanks a lot. Am I the only one who have this big "oil spills" in almost every corner? View attachment 12540
They should not be that dark, but they are dark asphalt patches View attachment 12541 View attachment 12542 https://www.youtube.com/watch?v=QDz7RhSp560
It´s just because the patches looked just right in your earlier versions, so what ever you changed in v 1.3 messed it up (as shown in your own Picture). The rest looks very good, nice reflections and so on.
I guess you'll have to use 1.2, cause I'm not planning on any further updates. The patches in 1.3 look more realistic to me and that's what I'm always going for.
Is it possible there is some graphics setting or AMD vs. NVIDIA or something that makes them look like oil? I haven't had a chance to try 1.3 yet, but 1.2 patches looked nice and certainly not strange like the ones in the pics.
Okay. You are the creator, so of course you decide how it´s going to look. I´ll just use v. 1.2. Again, thank you for making this track available for us. Just what we need to enjoy the go-carts.
I took a look at the track on a few different computers and the patches are definitely too dark on some. It has to be a video card/driver issue. I'll lighten up the road patch texture in the next release - hopefully the final one with working HDR automation/nightlights. Apologies for making them look like oil. They don't look like that on my main gaming box
Thanks, Plick. You're terrific in addition to being talented. May be that you have to gauge the tone of the patches, which should be not too different form the main asphalt surface, with brightness and all cranked up past where it would normally be for regular use? It could also be exacerbated by the various lighting issues in rF2. I notice that with HDR on, there is less of a difference between early morning and noon-time lighting at your track than many others. It actually looks better, but may also indicate some lighting settings that are off. When ISI fixes the regular lighting to tone down the mid-day too bright tones, your track may end up too dark! Frustrating, but don't give up. Track is too good to give up on it.
Marc, brot, I PM'd you a link to a test version 1.31 with potentially improved road textures. Please test and let me know - thanks!
It´s better, but still looks like it´s drawn over the other surface. The edges are not "smudged" at all, compared to v. 1.2. I´m just a happy costumer of this sim, having no skills what so ever in modding, so this is just a feedback of what i´m seeing with my eyes ;-) I took some screenshots for you to compare: V. 1.2 vs. V 1.31: View attachment 12556 View attachment 12555