NEED INFO Unstable 649

Discussion in 'Technical Archives' started by 88mphTim, Apr 11, 2014.

  1. 88mphTim

    88mphTim racesimcentral.net

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    Hi guys,

    Please make individual threads for each issue. Please focus on the specific issues from 590 onwards if you can, but feel free to post issues (not in known issues txt) from build 49 onwards that still exist. Don't hesitate to let us know about things you think/know we already know about (let the devs decide what they can/can't fix/alter now/later).

    You can post screens from this build in public, mention it, etc, but please don't confuse people or share it with them directly (see below how to share it).

    Feel welcome to test this with your league, but be aware of the confusion that might be caused using this as an official release. Do your league members know how to make fresh installs, etc, if this build caused issues with the next public release? Your league members would also need to be involved HERE and post issues HERE (through league admin if easier).

    You should NOT share a link to it anywhere else. Send them to the Dev Corner and tell them to scroll down.
    I won't be around much tonight (wedding anniversary, plus I am exhausted from surveying the Indy RC again today now it has kerbing.

    Cheers,

    Tim
     
  2. Miro

    Miro Registered

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    Readme says 629. Is that OK?

    EDIT: Just saw "UPLOADING" lol
     
  3. 88mphTim

    88mphTim racesimcentral.net

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    It's uploading at the moment, as per subject, sorry. :)
     
  4. 88mphTim

    88mphTim racesimcentral.net

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  5. Miro

    Miro Registered

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    Still get linked to the 629.


    Edit: Got it now. (Cache)
     
    Last edited by a moderator: Apr 12, 2014
  6. LeStrat

    LeStrat Registered

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    The issue I reported in previous versions (crash to desktop when changing vehicle) seems to be solved now. Thanks guys.
     
  7. Barf Factor

    Barf Factor Registered

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    Thank you for the more frequent build releases
     
  8. clockit

    clockit Registered

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    Testing OK so far
     
  9. MystaMagoo

    MystaMagoo Registered

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    this changelog just same as 629?
     
  10. MarcG

    MarcG Registered

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    nope this is new under Multiplayer:
    Implemented a likely improvement in multiplayer collision.

    i fully expect there would've been a lot of mini bugs squished and other things sorted, but as Tim has stated before not every change/fix gets into the Changelog.
     
  11. Javik

    Javik Registered

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    needs a server to test Implemented a likely improvement in multiplayer collision.
     
  12. Adrianstealth

    Adrianstealth Registered

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    I'll move to this build later, nice to have the option of beta builds

    Indy road course brill!
    -enjoy your anniversary
     
    Last edited by a moderator: Apr 12, 2014
  13. sg333

    sg333 Registered

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    So far, so good. The wierd grip issue I had with 629 seems to have been related to realroad, as when I start from green track and build up a new file, everything seems to be fine. So somehow, I was having issue with pre-629 realroads. They seem to cause strange grip issue for me in some instances, but anyway, easily sorted :)
     
  14. alpha-bravo

    alpha-bravo Registered

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    Congratulations to the wedding anniversary Tim :) ! Hope you will have a nice day.
    ATM I download the unstable build. Thanks for the new texture sharpening plr value :) !
    You guys do a really good job.

    alex
     
  15. Adrianstealth

    Adrianstealth Registered

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    will fiddle with this texture sharpening later, hoping no performance overheads, might be a useful graphical option
     
  16. Ronnie

    Ronnie Registered

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    Everything seems super fine. Nothing wrong/weird to report right now. It really feels like "house cleaning" build. Few more like this one and we should be in the right place. :)

    Grip levels on green seems to be increased, picture is smoother however fps is around the same as in 590. Few gfx glitches are mostly gone (Haven't tested Mills and I saw someone reporting that there was some kind of issue there with previous unstable). So far so good. Was enjoying myself a lot last night. More than in a loooong time. ;)

    Will come back after a longer stint with this build. Maybe will have something to report, maybe I won't and will have only good things to say. So far it seems to be well sorted unstable build.
     
  17. 88mphTim

    88mphTim racesimcentral.net

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    That's how it would work, yeah, the changelog is the public changelog. It doesn't include the back and forth or things like "broke night lighting" and "fixed night lighting"
     
  18. 88mphTim

    88mphTim racesimcentral.net

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    Agreed.
     
  19. Adrianstealth

    Adrianstealth Registered

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    after a few hours everything seems stable, fps fine too
     
  20. Jorgen

    Jorgen Registered

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    Last edited by a moderator: Apr 13, 2014

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