REPLACED Unstable 629

Discussion in 'Technical Archives' started by 88mphTim, Apr 4, 2014.

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  1. Scott Beck

    Scott Beck Registered

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    629 is working perfect for me. I am a member of CMS and we are just about to start a new season with the URD cars. All cars feel fine to me. Same as 590. No complaints here.
     
  2. Hazi

    Hazi Registered

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    Alt-M seems not to work here too or just did not do the same as in other builds! Did a fresh install and only tested single player. Getting also stuttering after 2 laps at LRP which I did not with 590 on same settings.
     
  3. Javik

    Javik Registered

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    game at full settings 1080p on silverstone with my pc only 45 min and 60-70fps max is poor performance?

    i7 3770k @ stock + r9 290 bios tri-x all watercooled 8go ram

    detailed settings
    all full
    Filter Anisotropic 16x
    sun oclusion on
    soft particles on
    reflexion all high
    motion blur off
    in CCC Catalyst AA 4x @ SuperSampling and high quality texture.

    Catalist 13.12 WQHL on windows 8.1
     
  4. Justy

    Justy Registered

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    Plugins don't seem to be working anymore. Tried pressing "G" to make sure that I hadn't inadvertently disabled them, but still no joy. I use the Pedal Overlay plugin by Techade and the dash meter plugin, both have stopped working and were fine in Build 590. Any suggestions appreciated. :)

    Cheers

    Justin
     
  5. clockit

    clockit Registered

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    Plugins work okay here, I'm using TechAde's Pedal Overlay plus another one, without any problems.
     
  6. stonec

    stonec Registered

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    Added texture sharpening option to plr file allow mip lod bias adjustments

    Alt+M should now be a plr setting, haven't tested yet if it works.
     
  7. Justy

    Justy Registered

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    Hmm, weird. I'll try reinstalling rf2, when I get home. Thought it was strange nobody else had noticed.

    Sent from my GT-I9305 using Tapatalk
     
  8. RJames

    RJames Registered

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    Not sure if it's just me however if anyone else could check.

    The pit exit lights are not working on my 629 build on Sebring however are working fine on the current build. I've not yet installed any other tracks but there is certainly no light at the end of pitlane.
     
  9. Scott Beck

    Scott Beck Registered

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    If you hit Alt M it disables it. How do you turn it back on?
     
  10. Woodee

    Woodee Registered

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    This the one?

     
  11. Scott Beck

    Scott Beck Registered

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    Ah yeah, I guess that's it. Thanks man.
     
  12. Jorgen

    Jorgen Registered

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    I tried both 0 and 5, but none of them look as good as with Alt/M in build 590. Or maybe I'm just imagining things?
    However, Alt/M seems to mess up the saving of the player file now, so I guess that keyboard shortcut should be removed before next stable release?
     
  13. Jorgen

    Jorgen Registered

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    Btw, I can confirm that omni lights (track floodlight definitions) work fine in this unstable build. Thanks for bringing them back. :)
     
  14. mixer61

    mixer61 Registered

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    Pour les karts,c'est beaucoup mieux !La conduite est beaucoup plus réaliste et les dérives plus facile à corriger ! (I can't translate more )
    For karts,it's very better !
     
  15. 64r

    64r Registered

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  16. stonec

    stonec Registered

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    I have driven a couple hundreds of laps with Formula ISI recently. I notice absolutely no change in physics from build 590 to build 630. Neither change in FFB nor laptimes. I just clocked an identical tenths laptime on both versions. Could be coincidence of course, but if there is a change it's so small it doesn't seem to affect anything in practise. I am usually very sensitive to these things.
     
  17. Nils

    Nils Registered

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    I can confirm some changes, too. Tested the F1 karts in build 629 and I was spinning like crazy, could not complete one single lap, it felt like too much bite on the front tires. Then tried the same combination with build 590 (starting with green track both times, same plr file, same controller.ini, T500 RS+TH8RS Shifter) and it was ok. After trying some other cars I think that the change is more noticeable on the lighter cars. Heavy GT cars like the Camaro feel almost the same in both builds. Laptimes did not improve much.
    Definitely no fps issue, both builds run nice and smooth with 80-100 fps.
    Maybe it is just a thing to get used to, I struggled with the karts in the beginning and needed a long time to adapt to them, build 629 feels like my first steps with the karts.

    Edit: another visit to Quebec in build 629 - suddenly everything was back to normal. Strange....
     
    Last edited by a moderator: Apr 8, 2014
  18. jayblue

    jayblue Registered

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    The steering had a strange feel to it with this build, the FFB didn't feel quite right. I deleted my controller profile and made a new one and all is good again. Worth a shot for anyone who thinks the build has a strange feel to it.
     
  19. 88mphTim

    88mphTim racesimcentral.net

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