TOURING CAR REVIVAL (Converted by xFactor)

Discussion in 'Vehicles' started by R1CHO, Mar 30, 2014.

  1. TIG_green

    TIG_green Registered

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    I have downloaded the three latest cars. Are these the most advanced atm? (wouldn't want to download them all right away before testing the current quality).
     
  2. R1CHO

    R1CHO Registered

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    all are at the same stage, the others where all uploaded on the same day and the last 3 came later
     
  3. Marc Collins

    Marc Collins Registered

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    The eye candy will get there eventually. At least most people seem to agree the foundation is good enough to care about bothering with the eye candy!
     
  4. jimcarrel

    jimcarrel Registered

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    Sorry to maybe repeat something already covered, but I was thinking that you were going to straighten out how these were listed in the List View. Grouped together instead of scattered about.
    Other than that little niggle, new version is miles ahead physics wise from the last version, anyone tried them on Portugal GT yet?
    Thank you very much for continuing to dig into it! Much appreciated.
     
  5. R1CHO

    R1CHO Registered

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    yes jim was noted and is currently implemented in the evo and m3 veh's, you may notice they are in a "TCR" folder now ;P, the rest will be the same next update

    cheers R1CHO
     
  6. Spinelli

    Spinelli Banned

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    If only rFactor 2 worked like rF1, this wouldn't be a problem. In rFactor 1 you can just select your series, and then all the cars are based around that series, rather than always using all cars and tracks and sorting through 6 million cars.
     
  7. matf1

    matf1 Registered

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    Didn't you just describe vmods?

    Sent from my Nexus 4 using Tapatalk
     
  8. R1CHO

    R1CHO Registered

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    yes but offline you dont need these, its kept the all tracks and vehicles setting but as spinelli said you could choose your series before the game thought about loading cars , once you choose the series it only has to think about that mod
    in rf2 you choose all tracks and cars and depending on how many cars are installed it can take some time to load , mind you the time it takes is alot kwicker in list view than the other view(dont use it so dont know what its called)
    same as tracks load them through list view rf1 may only have a "list view" type process going on i dunno lol
     
    Last edited by a moderator: Jan 26, 2015
  9. matf1

    matf1 Registered

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    Yeah, agreed. But they could be used offline for the same result. Small bit of mucking about I suppose, but for OCD types it will work.

    Sent from my Nexus 4 using Tapatalk
     
  10. SeriousSpy

    SeriousSpy Registered

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    The Sierra link seems broken. :(
     
  11. P.S.R.

    P.S.R. Registered

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    Richo are you getting help with this? Need any help with it? Hate for this not to get all the love the community might be willing to give it. It is rare to have models available so would love to see this get the attention it deserves but not saying that it isn't but I get the feeling you are unsure of certain aspects when there seems no reason to be?
     
  12. R1CHO

    R1CHO Registered

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    yeah man a couple guys at xr have taken on some of the physics for chassis flex all the engines prolly need tweaking they used to overheat straight out of rf1 so we edited them a lil to stop it , but some aspects im definately running blind eyed lol , but learned alot tyre deform is not a hassle any more theres just alot of wheels/tyres ,, but im more than happy for anyone that thinks they can help make it better to leand a hand ,
     
  13. P.S.R.

    P.S.R. Registered

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  14. LaZanzaraRombante

    LaZanzaraRombante Registered

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    Good morning.
    I downloaded this mod and I found that the Sierra is not valid the file is corrupted or does not exist, and also happened to you? thanks for the tips.
     
  15. Nibiru

    Nibiru Registered

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  16. LaZanzaraRombante

    LaZanzaraRombante Registered

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    many thanks guys
     
  17. philrob

    philrob Registered

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    thanks for the continued work on this great mod
     
  18. SmellySkidmark

    SmellySkidmark Registered

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    UPDATE UPDATE UPDATE UPDATE UPDATE UPDATE UPDATE UPDATE UPDATE

    These have had a small upgrade, the file structure has been fixed and have a static pit crew online & offline

    View attachment 19639


    TCR_BMW_635_v036 http://www.mediafire.com/download/fztbvfkiq90dwz2

    TCR_BMW_M3_EVO_v036 http://www.mediafire.com/download/fpl6cw3e16mamen/ UPDATED 17-8-2016

    TCR_BMW_M3_v036 http://www.mediafire.com/download/4hmhdjylhjphm39

    TCR_FORD_v036 http://www.mediafire.com/download/mnmdvmb6dgalemm

    TCR_HOLDEN_VK_v036 http://www.mediafire.com/download/rnhe0hlx5juf6qx

    TCR_HOLDEN_VL_v036 http://www.mediafire.com/download/4e9mhcqwi7h3446

    TCR_HOLDEN_VLTWR_v036 http://www.mediafire.com/download/2mb0yen2ku22teb

    TCR_NISSAN_v036 http://www.mediafire.com/download/g61wo6fc1et82j4

    TCR_ROVER_v036 http://www.mediafire.com/download/u861yb3x52b62cn

    TCR_VOLVO_v036 http://www.mediafire.com/download/9d8n1d0yno2plr4


    UPDATE 16-8-2016
    I've fixed a small problem with the Seirra not being able to be seen in a vmod on a server.
    The problem is the Evo was pakaged wrong.
    Launch Mod Manager & scroll down to the TCR_FORD_v036, if look like this...

    TCR_FORD_v036 0.2
    TCR_FORD_v036 0.2 (1)

    One is the Evos the other is the Serria.

    "TCR_FORD_v036 0.2" If this one is the BMW EVO, then uninstall and delete
    "TCR_FORD_v036 0.2 (1)" If this is the FORD SERRIA, then just uninstall


    Then redownload "TCR_BMW_M3_EVO_v036" 0.21
    Install "TCR_BMW_M3_EVO_v036 0.21" and then reinstall "TCR_FORD_v036 0.2"
    I hope that has sorted server issues.


    SS
     
    Last edited by a moderator: Aug 17, 2016
  19. LaZanzaraRombante

    LaZanzaraRombante Registered

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    I must cancel the precedent or all it takes is overlapping ? many thanks
     
  20. Marc Collins

    Marc Collins Registered

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    Are these the only changes--none to the known issues list above?
     

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