As the title say the last build appear to have broken a thing that was previously working. With Marussia and Fr3.5, now it appear that the steering input is halved somewhere. It's not just the 3d steering wheel that turn half the degrees, it's even the tires that move half of what expected. Is there a quick fix for it, that is not manually making the rotation angle in my logitech setup match the steering angle of those cars? Before the last build all was fine and dandy, I know that this is not a new problem for some, but I was unable to find a solution. With other mods, all is fine.
I had this last week as well in the FR35. online it was normal, but as soon as I went offline rotation was decreased. I just corrected it within rf2 and it was fine after that. Seen some peeps saying settings somehow get reset.
Oh yeah sorry. My wheel rotation is set to 360 degrees. suddenly in offline mode it was 300-ish (online still 360) I just moved it back to 360 and it remembered it.
Understood, I'm a bit surprised, I thought that everyone used maximum rotation on their wheel profile (900 or 1080 degrees) and let RF2 use the appropriate value for each car. Or at least this is how I understood it was supposed to work.
inb4 everyone claiming how it's supposed to work Either way, values seem to change for unknown reasons and no idea why.
This is what I do and it works fine except for the FR3.5. I've done some testing with the FR3.5 and it seems to be only visual "bug" and not actually out of calibration.