I dont think its isi's fault more so the track creator ;p.. i'll have to look at the shads race date is May .. Autumn here nearlly Winter
Ok it might just be a daylight savings thing as I think its supposed to be closer to 6.00 to 6.30 but i'd have to check on that one .
Does this help you EDIT: WOOPS That was Adelaide try this one http://www.timeanddate.com/worldclock/astronomy.html?n=152&month=5&year=2014&obj=sun&afl=-13&day=1 So it would seem sunset is correct . EDIT: Sunrise seems to be wrong ,maybe because the game isn't allowing for terrain as nautical hours are closer to 12 hours of daylight instead of 10 hours.
thx for that , maybe need to change race date then not sure why AI dont put there lights on though maybe lights required at night in the gdb needs changing
I'm not sure on that one , but a quick check tells me that sunrise hasn't been affected by the dividing range which would account for an hour or so.
Thanks for the track R1CHO awesome works as always man loving all the updated aussie tracks you guys are putting out cant wait to see what your working on next Are you planning on converting this and your Queensland version back to rF1 like your others aswell?
Thnx for the track, just a couple of things, on my pc, all the spectators and what not look like they are in prison uniforms and the guys at the end of the pit exit look like lego men, I have lower settings than full but I have no problem on other tracks and in real life, corner 5 is an off camber corner but you have it as a positive camber corner. Also, do you have plans to add the short version of the track as well, would be great for F3s etc.
Thanks Richo. looks good, will be crowded with a full grid of supercars!! any chance of putting Mark Baretta standing in pit lane so I can run him over ??
Thanks Richo. looks good, will be crowded with a full grid of supercars!! any chance of putting Mark Baretta standing in pit lane so I can run him over ?? btw same as you fats re, lego dudes and we are all convicts down here anyway hence crowd
the convict looking crowd lol that is due to lower game settings I get it if I turn my settings down too I'll have to look into why that happens T5 ok thx for that also Fat, long left hander correct? will have a look and change to suit .. T5 is hard enough already lol short track will get implemented but will change the other pitlane to allow more cars than would fit currently the lego men will go they look crap upclose hahah
needed to change my FOV to get a realistic width of track(26 FOV). not sure if thats just my pc settings and seat position but was almost a single lane set at my normal 47FOV
There's a setting in the .gdb for latitude and longitude. I believe those 2 settings along with the race date are responsible for determining the suns location.
yeah thats what i thought north direction is out by a mile Latitude, -36.528940. Longitude, 146.090075. Suburb, Winton. Postcode, 3673 Latitude = -34 // degs from Equator (range: -90 to 90, positive is Northern Hemisphere) NorthDirection = -96 // the direction of North in degrees (range: 0 to 359) now i have changed it Latitude = -36 // degs from Equator (range: -90 to 90, positive is Northern Hemisphere) NorthDirection = 146 // the direction of North in degrees (range: 0 to 359) race date will be changed to April 6 http://www.v8supercars.com.au/championship/2014-v8-supercars-championship/winton-400
Cool, I'm glad that's all it is. BTW great job on this track. I had a lot fun races at Winton on rF1, looking forward to racing it on rF2
Great to hear mate Im in the process of putting together a league for the guys at kokpit racing based on all 15 tracks from this years real life V8 series with yours and Intels revised versions of all these tracks along with a few others found on rf central and FVR it only leaves us with Queensland, Winton and Adelaide to find new versions of as Melbourne and Eastern Creek albeit old are new to us having never used them before so are excluded from our search. It would be awesome to be able to include both of your latest tracks too though you guys are certainly putting out some great qaulity work and setting the standard for future release's to live up to.
Cool as man I'll make some changes to both and then release .. pitlane exit at QR is wrong and Winton may need to be widened in areas aswell and some cambers and bumps need to be tweaked. pitgarages is another worry especially for rf1 im racing in a league atm With 45 drivers for the first 4 rounds jffracing.com. The biggest issue is cars going into 1 garage after we get about 36 in the server so in the end there's 10 cars in 1 bay causing havoc so my solution for that is to make 60 garages 2 teams per garage ie 4 cars to hopefully spread them out a bit more and not put all in 1 garage after the server or track decides enough is enough anyway I'll keep ya tuned