Apex Modding GT3 - 2012 (v1.09 )

Discussion in 'Vehicles' started by yoss, Jan 25, 2014.

  1. hak

    hak Registered

    Joined:
    Oct 29, 2014
    Messages:
    55
    Likes Received:
    0
    It was stated that the tires need 5-6 laps to reach their pressure balance, they don't like to be abused. When racing against AI it appears they have no idea about tires and go full blast from lap one. So after 5-6 laps I am so far behind there is no way to catch up. Is there a way to have the AI drive on the same tire as Player? Is there a setting in player.json for this? Am I missing something?
     
  2. yusupov

    yusupov Registered

    Joined:
    May 22, 2014
    Messages:
    679
    Likes Received:
    16
    i got 928 on steam as well; im actually not even sure how to delete workshop items, do we have to do it manually from a steam folder?
     
  3. yoss

    yoss Registered

    Joined:
    Nov 4, 2010
    Messages:
    1,021
    Likes Received:
    2,700
    1 unsubcribe the old 0.928 on steam
    2 go to steam\SteamApps\common\rfactor2\installed /vehicules and delete am_gt3 folder
    3 in the package folder delete the rfcmp
    reboot steam and subcribe to the new 0.930
     
    Last edited by a moderator: Dec 6, 2015
  4. hexagramme

    hexagramme Registered

    Joined:
    May 25, 2013
    Messages:
    4,245
    Likes Received:
    194
    I can run 26 car fields with totally stable framerate. Not only that, but all the look fantastic and the ai is very fast. I'm loving this update, awesome work!


    Sent from my iPhone using Tapatalk
     
  5. yusupov

    yusupov Registered

    Joined:
    May 22, 2014
    Messages:
    679
    Likes Received:
    16
    thanks yoss!
     
  6. yusupov

    yusupov Registered

    Joined:
    May 22, 2014
    Messages:
    679
    Likes Received:
    16
    actually, still having trouble, deleted the vehicles folders but in the location Steam\SteamApps\common\rFactor 2\Packages i dont see the AM cars...do steam subscriptions install there?

    edit: think i figured it out, not sure but its redownloading the file.
     
    Last edited by a moderator: Dec 6, 2015
  7. Promag

    Promag Registered

    Joined:
    Aug 2, 2014
    Messages:
    173
    Likes Received:
    13
    Does this mod have current cpm?
     
  8. Paul Fenwick

    Paul Fenwick Registered

    Joined:
    Sep 23, 2015
    Messages:
    113
    Likes Received:
    4
    Anyone noticed it looks like the z06r has its windows down?
     
  9. TJones

    TJones Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,074
    Likes Received:
    257
    Yes.
     
  10. Promag

    Promag Registered

    Joined:
    Aug 2, 2014
    Messages:
    173
    Likes Received:
    13
    THX;)
     
  11. Nitrometh

    Nitrometh Registered

    Joined:
    Dec 28, 2014
    Messages:
    1,080
    Likes Received:
    443
    Great update. This is sooooo freakin good. Excellent ffb. I think the best ever. But one ffb thing I noticed. When unlocking the steering ratio, the ffb is nearly 0. all the cars are incredibly good looking. Now I watch every lap on replay. Really really great work. One little graphic thing I noticed on the light flares: [​IMG] anyway.....thank you for the masterpiece [emoji173]

    Gesendet von meinem GT-I9301I mit Tapatalk
     
  12. Tosch

    Tosch Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,872
    Likes Received:
    51
    Yep, the Z06R has no side windows atm. At least we have something to add for the next update. ;)
     
  13. yoss

    yoss Registered

    Joined:
    Nov 4, 2010
    Messages:
    1,021
    Likes Received:
    2,700
    some z06 have , some others no , genstring options
     
  14. Markj

    Markj Registered

    Joined:
    Jan 11, 2012
    Messages:
    77
    Likes Received:
    14
    Fantastic update, just had a quick blast but great to see the progress on this :)

    Sent from my Sony Z3 using Tapatalk
     
  15. Paul Fenwick

    Paul Fenwick Registered

    Joined:
    Sep 23, 2015
    Messages:
    113
    Likes Received:
    4
    Fantastic work though guys. Stopped using this offline as the mercs were really slow but now ai races so far are great. They look so good round sebring!
     
  16. yoss

    yoss Registered

    Joined:
    Nov 4, 2010
    Messages:
    1,021
    Likes Received:
    2,700
  17. Tosch

    Tosch Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,872
    Likes Received:
    51
    Flares and lights need a bit more work. I've made a lot of changes (materials, textures, reduced the number of shader planes) and when you work on 7 different cars your knowledge and experience increases from car to car. They are all a bit different. Try them all and post what you like and what you don't like and we improve it for the next release.
     
  18. Nitrometh

    Nitrometh Registered

    Joined:
    Dec 28, 2014
    Messages:
    1,080
    Likes Received:
    443
    Ah oki. It already looks better than in the previous version. Thanks for your commitment. This update is the best by far.

    Gesendet von meinem GT-I9301I mit Tapatalk
     
  19. cocothecoco

    cocothecoco Registered

    Joined:
    Dec 6, 2015
    Messages:
    2
    Likes Received:
    0

    i deleted the cars folders (not just one) and there was no rfcmp in the package folder to delete ...
    no matter what i do , i keep downloading the 0.928 version :(
     
  20. philman

    philman Registered

    Joined:
    May 7, 2011
    Messages:
    369
    Likes Received:
    173
    Thank you Yoss and thanks to all the moders which participated in this new version. There is progress at every level and some staying bugs will certainly be eliminated in a next version. Beautiful work and thank you again.
     

Share This Page