Apex Modding GT3 - 2012 (v1.09 )

Discussion in 'Vehicles' started by yoss, Jan 25, 2014.

  1. Eddy

    Eddy Registered

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    Take all the time you need Yoss. If you need a tester [emoji4] i'm available. No modding capabilities but some knowledge of cars and driving physics i have.
     
  2. Manav

    Manav Registered

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    Poor Yoss so many demands for the guy!

    You know we all love you Yoss so don't stress :D
     
  3. Paul Fenwick

    Paul Fenwick Registered

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    hey yoss...keep up the great work. didn't mean it as a dig :)
     
  4. Tosch

    Tosch Registered

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    Today I started to declutter the Z06 gen file. The result is a nice improvement in fps performance. It's hard to express it in numbers, because it depends on the number of cars on the track and the limitations of the Computer used to render the scene. A quick test with 19 AI cars at Oregon Raceway Park showed an improvement by 100% (old gen file 24 fps, new gen file 48 fps). :eek:
    If I don't had to care about external zoom cameras the improvement would be much higher. It is useless to render cockpit button panels at 100 meter distance (lod them out!).

    I also started to adjust the first materials (wccarbody, wcwindow). The screen shots shows the maximum possible reflection for the new material settings (white alpha). It is always possible to reduce the reflection for each car by darken the alpha channel of the skin dds file.

    [​IMG]
    [​IMG]
    [​IMG]
     
  5. FuNK!

    FuNK! Registered

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    It is possible to have a dirt buildup animation texture-wise (like with rFactor before)...but this far away from being dynamic!
    ISI had included everything of dynamic things but disabled them (dirt and damage textures can be found in materials of older ISI content)... maybe because of performance issues (like with the weather). So maybe these things will return in future!?

    @Tosch
    Looks really great! Again a advanced setup of textures and materials generates a complete different but stunning look!! Anyhow this directly shows some missing things like shadings on the grills etc...but good things come to those who wait :D
     
  6. Hazi

    Hazi Registered

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    Top luv it! TIA
     
  7. Nitrometh

    Nitrometh Registered

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    Wow. Amazing shots. Now I hold my breath until this masterpiece is released. This is shocking great[emoji16]

    Gesendet von meinem GT-I9301I mit Tapatalk
     
  8. argo0

    argo0 Registered

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    Yeah, thanks to everyone who has contributed. Amazing work.

    Sent from my SM-N9005 using Tapatalk
     
  9. qusimano

    qusimano Registered

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    it's a shame that i have to switch off reflection with my vga :D the 458 look gorgeous, I can't imagine all that reflection porn in movement :cool:

    Glad to see your works thanks:cool:
     
  10. Chris Lesperance

    Chris Lesperance Registered

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    Glad to hear that there should be a pretty good FPS boost. It is one of the reason's I don't drive the mod as much as I would like.

    Looking great!
     
  11. Cartman78

    Cartman78 Registered

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    Amazing work guys ;)
     
  12. FatCity

    FatCity Registered

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    To have the mod looking like this and having the Sim simulating the way it does, why would you buy any other racing sim, all it needs now is the wind in your hair and the exhaust fumes lol.
     
  13. yoss

    yoss Registered

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    Yes and Tosch seem to be happy with the work you made on the skins
     
  14. yoss

    yoss Registered

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    Fatcity : for the smoking exhaust thing exist on rf2 , for the wind in the hair sorry i can't do nothing
     
  15. Tosch

    Tosch Registered

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    I am. :D Color, brightness and saturation is spot on. The alpha channel with the darkened side works excellent with my sick reflection settings. I have to darken some things here and there, but these are all minor corrections. The only map where I make bigger changes is the spec map for the body. I would like to see a similar amount of specular reflection on all parts of the car, so I have to make the sides a bit brighter and to reduce jaggies, the edges of the of rear wing a bit darker.
     
  16. Cartman78

    Cartman78 Registered

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    You guys are going to make me blush :eek:

    Anyway it's really great job, I am fan ;)
     
  17. rolandhaans

    rolandhaans Registered

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    A question tot Apex on the physics side. Were you able to make tire improvements/changes based on the new Camaro tires?

    Sent from my XT1068 using Tapatalk
     
  18. yoss

    yoss Registered

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    Hum i'm not sure the new camaro contain cpm 2.5 or 3.0.
    Seem that they change a lot of another things
    We surely inspect .
     
  19. MapleHamwich

    MapleHamwich Registered

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  20. yoss

    yoss Registered

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    Yes like us from a long time
     

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