Apex Modding GT3 - 2012 (v1.09 )

Discussion in 'Vehicles' started by yoss, Jan 25, 2014.

  1. MapleHamwich

    MapleHamwich Registered

    Joined:
    Aug 19, 2013
    Messages:
    218
    Likes Received:
    1
    Tosch's work looks very good, as always. If ISI would implement DX11 it would look amazing. Thats the main difference between rF2, AC and PCars; the directx versions and implemented features, specifically lighting methods.
     
  2. Nitrometh

    Nitrometh Registered

    Joined:
    Dec 28, 2014
    Messages:
    1,080
    Likes Received:
    443
    Amazing work. Really awesome tosch. It would be nice if something similar could be done for the rims/ the rim shader.

    Gesendet von meinem GT-I9301I mit Tapatalk
     
  3. Tosch

    Tosch Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,872
    Likes Received:
    51
    I just put the icing on the cake. The "real" work has been done before (and will be done) by Apex modding.

    I can "polish" the rims. Even chrome is not a problem, but it would require some work on the uv mapping for some cars. The inner part of the rim shouldn't have any reflection at all (black alpha), but that's not possible in some cases, because the inner part rim makes use of the same area of the texture as the outer part of the rim. It just looks funny (and completely wrong) when you look at the rim from the side and it has a perfect reflection everywhere.
     
  4. Nitrometh

    Nitrometh Registered

    Joined:
    Dec 28, 2014
    Messages:
    1,080
    Likes Received:
    443
    Yes I understand. But "the rim thing" would be just the . on top of the i. This mod is really the best one imo. Thanks for reply.

    Gesendet von meinem GT-I9301I mit Tapatalk
     
  5. TJones

    TJones Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,074
    Likes Received:
    257
    I hope you guys enjoy the work on the mod as much, as i do reading your posts. Thank you! :)
     
  6. Tosch

    Tosch Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,872
    Likes Received:
    51
    Just had a quick physics beta test. It's AWESOME! The new default setups are pure fun to drive and each car has it's own fine refined character. Excellent! :D

    [​IMG]
     
  7. Eddy

    Eddy Registered

    Joined:
    Jun 27, 2013
    Messages:
    1,649
    Likes Received:
    394
    Yeah sure rub it in Tosch :mad:

    Just joking off-course can't wait for the new build. Thanks all involved.

    edit: @Yoss dunno if it's possible but would you consider doing the mirror adjustment thingy in the new release?
     
  8. Manav

    Manav Registered

    Joined:
    Jul 12, 2015
    Messages:
    38
    Likes Received:
    0
    So jealous @ Tosch
     
  9. yoss

    yoss Registered

    Joined:
    Nov 4, 2010
    Messages:
    1,021
    Likes Received:
    2,700
    eddy : if i find the time yes i try to do the change
     
  10. Eddy

    Eddy Registered

    Joined:
    Jun 27, 2013
    Messages:
    1,649
    Likes Received:
    394
    Thanks Yoss.....no biggy if you don't find the time.
     
  11. philman

    philman Registered

    Joined:
    May 7, 2011
    Messages:
    369
    Likes Received:
    173
    Yoss, is it possible to add the option of a dirt windscreen?
     
  12. yoss

    yoss Registered

    Joined:
    Nov 4, 2010
    Messages:
    1,021
    Likes Received:
    2,700
    in the futur may be yes but a lot of people don't seem to be in love with this dirt thing on window .
    may be it's better to add dirt layer on the body i think
     
  13. Ronnie

    Ronnie Registered

    Joined:
    Jun 15, 2012
    Messages:
    1,121
    Likes Received:
    296
    Make it optional. Some people may not like having their cars dirty. :p

    Anyway after seeing Tosch's take on how appearance can be altered in rF2 using some tricks I'm really curious if on the same day next year I will be saying that all cars look like this on default from ISI or better just from pure utilizing more advanced shaders and engine enhancements. I'm not sucker for eye candy graphics but I strongly believe the more "right" look of everything that's on screen and closer (prettier) to real life, the more immersed we become into the sim.

    Also I would like to see next version in action after hearing that it's so good. ;)
     
  14. alpha-bravo

    alpha-bravo Registered

    Joined:
    Dec 22, 2012
    Messages:
    1,374
    Likes Received:
    31
    I can confirm it's really good :) and still getting better and better.
    Physics are very beliveable (beliveable because I never drove a real GT3).
    And not every spin end more or less after 180 degrees rotation as I notice this on some other mods :rolleyes:.
     
  15. Guimengo

    Guimengo Guest

    Can a progressive dirt accumulation layer be made? Like NR 2003 or iRacing have?
     
  16. Tosch

    Tosch Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,872
    Likes Received:
    51
    Quick light test with Some1's great light shader at dawn (the most critical time). For everyone who implements the shader, make sure to use a high "Alpha Sort Offset" (for cars 5 - 8, I used 8 for the flare and 7 for the glow) to avoid blending problems with other alpha materials (windshield, head light glass).

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
  17. Nitrometh

    Nitrometh Registered

    Joined:
    Dec 28, 2014
    Messages:
    1,080
    Likes Received:
    443
    Holy cow....tosch...amazing....just amazing. Speechless[emoji15]

    Gesendet von meinem GT-I9301I mit Tapatalk
     
  18. alpha-bravo

    alpha-bravo Registered

    Joined:
    Dec 22, 2012
    Messages:
    1,374
    Likes Received:
    31
  19. baked bean

    baked bean Registered

    Joined:
    Jan 17, 2012
    Messages:
    1,306
    Likes Received:
    56
  20. Guimengo

    Guimengo Guest

    When you say that, you mean ingame luminescence? It is critical.
     

Share This Page