I'm afraid it doesn't. But I think you can upload your mods to Steam workshop even if you don't have rFactor2 in Steam platform.
In that case yes i surely upload the mod on steam workshop ,he surely help the spread with all the new players
Yep, just copy & paste (Steam\SteamApps\common\rfactor2) the rf2 folder (new name) and add the new folder into steam as 3pa game. (this is how i did with e.g. Race07)
Hi Yoss - Quite a few people have started moving into Steam and it would be worthwhile having AMGT3 mod in the workshop. Cant wait for the release. Regards
Here are some more shots to give you an idea how much fresnel reflections add to the depth and shape of a model. I use a very bright alpha channel for the car body and a very bright spec map. The alpha channel is not artificially darkened on the sides of the car (no AO map). I try to darken all areas where the reflection of the environment is obscured by the car itself (like the air intakes on the side of the car). The alpha channel for the windshield is also brighter to make it less transparent (less transparency = more reflection). No reflection Reflection for glass parts Reflection for car body It's not easy to find good pictures which show the wide spectrum of reflections on a race car. Here is a good one. Interesting so see what happens when the reflection of the sky is blocked by an (much darker) object.
I will send you some files this weekend. There are some bugs I have found you might look into. In the cockpit view of the Z4 there is a gap between the dashboard and the bonnet where you can see the underside of the bonnet (distracts a bit with all the reflections going on ). The taillight section of the SLS is a bit messy (no brake light, flare only).
This is a huge pet peeve of mine. That's exactly how the cars reflect (duh, it's real life) but in the game we have that matte shading blur. The color density remains but the vehicle isn't a washed out mirror. That's the issue, all cars/mods are either washed out mirrors or the matte blur, never the proper thing you are trying to achieve. Including stock content.
You can have such reflections, but to make it really usable it would require a more refined algorithm for the reflection mapper (based on realistic luminosity and shadow calculation). With the current mapper the environment is way to bright in relation to the sky. Until this is fixed we have to tone down the reflectivity a bit.
I wouldn't exaggerate that much but any progress is greatly welcome. The 458 itself wouldn't look much better in the other games, I think so too. I think it's funny the Ferrari has Volvo stickers, by the way .