Apex Modding GT3 - 2012 (v1.09 )

Discussion in 'Vehicles' started by yoss, Jan 25, 2014.

  1. Lgel

    Lgel Registered

    Joined:
    Jun 24, 2014
    Messages:
    1,267
    Likes Received:
    365
    You are right.

    There are up to four settings for textures Low, MED, High, Max. I am not an expert at all, very far from it, but I had a look to the files, and tried to understand how it works.

    It is much more complicated that many believe, and I only have a very superficial understanding of it...

    If errors carry though versions, it may imply that the modder will welcome helping hands from the community, and it is what we see here.

    Cheers.
     
    Last edited by a moderator: Oct 20, 2015
  2. Lgel

    Lgel Registered

    Joined:
    Jun 24, 2014
    Messages:
    1,267
    Likes Received:
    365
    To everyone trying to help Yoss, to avoid duplicate efforts.

    I tried to load the Mc Laren GT3 in DevMod, and it didn't load, nor in spinner view nor in game. I had a look to paths and made the following changes.

    SearchPath=<VEHDIR>
    SearchPath=<VEHDIR>\AM_FIAGT3_2012_MP412CGT3

    //MASFile=MP412C\mcgt3.mas
    //MASFile=MP412C\mcgt3_flare.mas
    //MASFile=MP412C\mcgt3_motec.mas
    //MASFile=gt3_cmaps.mas

    MASFile=am_gt3_mcgt3.mas
    MASFile=am_gt3_mcgt3_flare.mas
    MASFile=am_gt3_mcgt3_motec.mas
    MASFile=am_gt3_mcgt3_cmaps.mas
    MASFile=am_gt3_mcgt3_shaders.mas

    Now the car loads in DevMod, and seems to work.

    Made the same thing for Mercedes SLS and F854.

    I'll send the files to Yoss.

    Cheers.
     
    Last edited by a moderator: Oct 20, 2015
  3. Manav

    Manav Registered

    Joined:
    Jul 12, 2015
    Messages:
    38
    Likes Received:
    0
    Holy cow what happened here; I came back to this thread with all these comments after posting the pics last night!

    And this is why I love you guys! Everyone is helping :)
     
  4. Tosch

    Tosch Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,872
    Likes Received:
    51
    THANKS Lgel!!!
     
  5. Tosch

    Tosch Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,872
    Likes Received:
    51
    Here is the gen file for the 799r. Had to remove (comment out) the light glow section at the end of the file because of missing gmt's.

    ...and the result.

    [​IMG]
     
  6. yoss

    yoss Registered

    Joined:
    Nov 4, 2010
    Messages:
    1,022
    Likes Received:
    2,713
    great Tosch.

    so for resume the object is displayed twice

    Instance=rwing
    {
    Moveable=True
    MeshFile=rgt3_rwing.gmt CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(10.0) ShadowReceiver=True ShadowCaster=(True, Solid)
    MeshFile=rgt3_rwing_b.gmt CollTarget=False HATTarget=False LODIn=(10.0) LODOut=(500.0) ShadowReceiver=True ShadowCaster=(True, Solid)
    //MeshFile=rgt3_wing_c.gmt CollTarget=False HATTarget=False LODIn=(80.0) LODOut=(500.0) ShadowCaster=(True, Solid) Reflect=True
    MeshFile=rgt3_rwing_b.gmt CollTarget=False HATTarget=False LODIn=(0) LODOut=(250) Render=False ShadowCaster=False Reflect=True //environment reflection
    }


    if you want look on the others too :)
     
  7. delapecs

    delapecs Registered

    Joined:
    Feb 14, 2012
    Messages:
    237
    Likes Received:
    76
    +1 :eek:
     
  8. Tosch

    Tosch Registered

    Joined:
    Oct 5, 2010
    Messages:
    1,872
    Likes Received:
    51
    I've already started the others. :D

    The object above is not rendered twice. The first one is the rear wing you see on the car. The second one is only the reflection on the wet road (Render=false, Reflect=True). I have to do this for all objects that have more than one LOD (rgt3_rwing.gmt and rgt3_rwing_b.gmt) and I always use the LOD with the lowest polycount for reflection.

    Another interesting idea for the future might be to use this for the reflection of the light glow. The problem is the reflection mapper doesn't recognize the different texture stages (light off, light on, brake light), so you have to create a new instance where the light is always on and use the high luminance sun shader for the glow material. I tried it with the Nissan and it looks not to bad.

     
    Last edited by a moderator: Oct 20, 2015
  9. yoss

    yoss Registered

    Joined:
    Nov 4, 2010
    Messages:
    1,022
    Likes Received:
    2,713
    displayed is the wrong word , called is better

    can you share a max file with the lights thing implemented?
     
  10. Manav

    Manav Registered

    Joined:
    Jul 12, 2015
    Messages:
    38
    Likes Received:
    0
    Hi Yoss - I'm assuming the changes will take some time but if you need someone to do the testing I'm more than happy to :)

    TC
     
  11. babu76

    babu76 Registered

    Joined:
    Jan 11, 2012
    Messages:
    140
    Likes Received:
    156

    Go on graphic option, OPPONENT DETAIL: Full. In my system now all work fine......
     
  12. Lgel

    Lgel Registered

    Joined:
    Jun 24, 2014
    Messages:
    1,267
    Likes Received:
    365
    Yes, true, that is why Yoss didn't see the problem before, but the mod should work also with lower opponent detail settings, for players with lesser systems.

    Thanks.
     
  13. Manav

    Manav Registered

    Joined:
    Jul 12, 2015
    Messages:
    38
    Likes Received:
    0
    Cool that's makes it all better for now!
     
  14. John.Persson

    John.Persson Registered

    Joined:
    Oct 17, 2011
    Messages:
    944
    Likes Received:
    13
    My wheel feels dead on this mod. what settings is good for strong feeling with g25?
     
  15. boblevieux

    boblevieux Registered

    Joined:
    Jan 18, 2012
    Messages:
    416
    Likes Received:
    70
    First, a lower steering lock, i'm down to 18; but it depend on the track's slowest corner.
     
  16. yoss

    yoss Registered

    Joined:
    Nov 4, 2010
    Messages:
    1,022
    Likes Received:
    2,713
    some news :
    1 Tosch give me the first 5 modified gen
    2 legel have begin to work on the IA
    3 rfro drivers give me the setup they use for race the rfro championnat , i have begin to integrate as default setup
     
  17. kro388th

    kro388th Registered

    Joined:
    Jan 10, 2012
    Messages:
    708
    Likes Received:
    50
    Man this is great ! ;-)
     
  18. Ozzy

    Ozzy Registered

    Joined:
    Dec 18, 2013
    Messages:
    277
    Likes Received:
    26
    Let us (the community) know, if you need more default setups. I would love to help in this regard.
     
  19. Freddy3792

    Freddy3792 Registered

    Joined:
    Feb 16, 2014
    Messages:
    275
    Likes Received:
    0
    I would love if ISI could provide a better feature for implementing default setups. Currently it takes a lot of editing to get all the values in. Would be perfect to have multiple default setups as upgrades, but with the current system that is a lot of work for modders :(

    Gesendet von meinem Nexus 5 mit Tapatalk
     
  20. yoss

    yoss Registered

    Joined:
    Nov 4, 2010
    Messages:
    1,022
    Likes Received:
    2,713
    In that case ,C6r and camaro needed
     

Share This Page