Silverstone View attachment 15681 It is always the closest car to me. Happens with the 854 and AMG for me. Look at the car in garage #19 it has no front or rear bumpers. As you drive closer to it the bumpers will appear back on the car. The next car you drive close to the bumpers will disappear then reappear as you get closer to it.
strange. i try this way , everything is ok .... 29 ia , 1920 x 1080 , full settings ,64 bts what setting you use ?auto détails fps is not a good way .... for answer to Tosch the folder for the alternative skin is : AM_FIAGT3_2012_CAMARO
Wow! what a difference with this version. Really nice! Now for a question. I've so many mods now that picking filters in the "Race Settings" is getting quite complicated. Is there a quick filter setting for a full grid? instead of picking thru the list to get separate cars?. I think I just have to many similar cars listed in the race settings page. (remember when we just had a few and could remember exactly what they were?)
@ apex do u allow to open the mass file that someone can fix the ai ? And is there anybody who will do it ? nearly on every map i have a diffrent between 5-7 sec. from sls to z4. 90 % of rfactor 2 user use it for offline. I mean even if u play online u need training :>
The new release is fantastic! Just wanted to report that the front fenders and grilles of the AI cars (particularly the Z4) pop in and out at VLM Sebring as well.
We don t allow anyone to open the crypted mas file .if we want let anyone touch the physics we don t crypt the mas file...., We fix the ia later .
Thanks matf1, I did see FIAGT3, if I remember right, it had only 3 models. Maybe all the cars are not classed together? Not sure that was the right term. I'm used to finding a filter that will lump all cars of mod together, just haven't located that for this mod yet. Will keep digging.
Hello, when I drive the ferrari away my front bonnet and car parts. I tested several graphics configurations and parts of cars are disappearing. For the rest it is a fantastic mod, thanks. Jim, all cars are in AMFIAGT3 on filters stroke adjustment.
Every car you join the first time has a other seat position. Thats very annoying. Can you fix that, so that all cars have, a sort off, same incar position?
I want to congratulate Apex Modding on the huge improvement in the 799 (911 GT3). I was very critical of the V.89 big understeer issue. I have done some testing now (back to back with another very high quality 911 GT3 mod) with the new car and its a huge improvement. Very driveable and enjoyable. Its possible now to create oversteer and understeer with a set up change. The car has gone from unuseable to very good. IMO quite close to the benchmark 911 and indeed better than a popular payware mod(dont shoot me its just my view) . The weight distribution (37/63) can be clearly felt and its a 911! One possible thing that may significantly enhance the 911 would be the ability to make changes to the diff lock setting. The reason is that to get that very nice use-able throttle oversteer characteristic that is available in a real life 911 one currently arrives at a setting that is very oversteery under brakes. Or one needs to accept a car thats stable under brakes but understeery mid corner and corner exit. A solution that might work very well is more diff lock on coast (to control errant rear end )and less on throttle to allow front to turn in more. If diff lock is made adjustable we will soon know. Now an area which I am less expert. The car might benefit from a tiny bit more base drag. I got 293 kph on conrod straight.
Hi all, as mentioned before, i get extreme FPS Probs when driving near behind the Z4, so i made an Vmod without it. Now i remarked the same thing a little less when slipstreaming behind the SLS. I changed settings from stable Triples 100 FPS to 60 FPS to test more details, problem stays, anyone have an idea ? Only appearing in this mod and these two cars. Greetings Mikk
we deploy one update in the day for correct the differents problems who stay , more info later with the change log