The chain motor hooks on the stage left sound points don't go to the spansets Beautiful work, Thanks for all your efforts!
Thanks! If you guys liked that, you might like this too, but its mainly for modders. The plan is to make a simple to use rig for anyone who wants to make their own animations can easily do it. This video drags on a bit, but it goes through the whole control rig. http://www.youtube.com/watch?v=xBHxfJ4MQBE
Before see that i was thinking how put pit animations in rf2, maybe for now they can be just a gimmick, here you have the 2013 driver rigged and animated, maybe you can use that one http://isiforums.net/f/showthread.php/13771-Helmet-Driver-templates?p=216859&viewfull=1#post216859
I was going to scratch built Nords a long time ago, I even have some in car gps data, plus a large contingent of German community members (who have been helping me with Nurby). The reason for the work I did on com8's track was for RnD, that was last Xmas. So everything was there for it to go ahead, but then someone starting converting it and I saw no rush to get started, so I put it off and focused on the GP Circuit.
Yeah so far so good, I am going through it now and readying it for release. Although I'm not totally happy with the way everything is sitting, I'm still going to release it as planned.
That is awesome! Can these dudes go in the crowd too? I gather the Nordschleife project has run into a spot of bother regarding the GP circuit portion of the track. The obvious solution would to get you guys together on a date, just like Saddam and Satan in the South Park movie? You could make beautiful, 20km long babies together...?
I'm really looking forward to mianiak's version. The Nurburg GP circuit is one of my favorite modern tracks
Unfortunately, they won't just blend in together. The way that both these tracks were done makes them incompatible, they need a lot of work to make it so they will join up. The Nords version is sitting quite high up in the 3d space, Nurby is sitting at 0,0,0. , but is rotated slightly anticlockwise. The problem for me is it would mean redoing all the animations which would be very time consuming. I made the mistake of doing so much work to it already without giving thought to it (because I wasn't actually going to release it), it was just a fun thing I was doing on the side and only sharing it with a few people who in turn persuaded me to release it to the public. But all the animation work was done by then, so I just left it the way it was. I'm a bit worried about releasing this track, as I said before to BanjoMaster, it was just a fun thing and no real effort was originally put into it. The elevations are not accurate and I think the overall scale is also not accurate, aswell as the actual track path. I would really prefer to wait until I can get better elevation data before I release it, but the guys helping me out recommend that I should release it anyway and keep hunting for better data. So that's what I am going to do, even though it is against what I believe in (my beliefs being that it's a sim so it should be as perfect as possible). But in the meantime it will give the community some eye candy to look at and an extra track to race on. Maybe someone who is close to the track (or has a friend that works there or maybe even works there themselves) could try and find me some accurate data? That would be the best case scenario [ED] Yes they can. There is really no limit to what animations can do in rF2, there are a few restrictions but none that really effect anything that matters. The only real restriction is system resources.
Since you don't like the idea of releasing a non-perfect version of a real-world course, perhaps it would ease your mind (and those who would criticize such issues) if you released the track under a fantasy name? Like German GP, or something generic like that? This way, the public gets to enjoy the work you've put into the track, but it isn't represented inaccurately as the Nurburgring. Then, after you've perfected the course (to your personal standards) you could re-release as the real Nurburgring. I dunno, just a suggestion to think about maybe.
I'm happy with whatever you decide, mianiak. This is one of my all-time favourite circuits so I'm eager to try it, but at the same time I respect that you have high standards and want this project to be the best it can be. It's very reassuring to know that the intention is to do this circuit justice, so I'm happy to wait.
There's no need to rush... If you're not happy with it's current state, then postpone the release. Anyway, I'm sure it is much better right now than the current conversion available...