Jeremy said on twitter yesterday a build was being sent to testers, so if that goes well I guess early next week for us.
The 'unstable' releases we might get must be fairly stable ones for which they just want to seek out the last few bugs the internal testers might have overlooked
It's build 342 that I seemed to get a few problems on for the first time ever on any build of rf2 ( not necessarily rf2's fault but things that only seem to effect rf2 as if it's became a tad more sensitive ) I hope the next build is rock solid pretty please
I don't know the nature of the problems you're experiencing, but the current build CTD'd on me a couple of times, which wasnt so with earlier ones. Difficult to appoint a culprit though.
I thought when this thread was "unstickied" (is that a word?) there would be a new release right after!
In the recent past, Tim unstickied threads about new builds/content after about a month or so So I don't think it does mean anything, but then again, it also might
Hi all... priecely, it ' s an orchestration to arrive to a " final count" for a simulation. this version is really fine to play, and offer some " trucs" . with the rft2013 it s ok, just color or graphic view during session. modder diseappered progresselly and it s pity .?! i am not manager , bout could have we an " atelier" for fan, to try and create some fabulous events ??? to find my fun, i have now a msi 990 fxa and a fx 8350 Amd. to finish, i will say that better from rfactor 1. Now , there isn't comparaison, we are installed in a "car" !!! not derriere un ecran