Agreed, in order i'd dream to see : 1 -Rain drop on the windshield to have a full rained difficulties set (it would add the most to the gameplay part) (in general having some more life to the windshield would be great (dirt/insect/rain) 2 -Sunlight blinding effect onboard. 3 -Improved smoke and rainspray particle (i think it need to have smaller particule with more of them emitted so it would look far better when the collision on the vehicle are activated) 4- Sparkling particle (when chassis touch the ground) 5- Some cool Lens flare on side camera 6- Obiwan Kenoby or the spanish inquisition (as no one would expect them) That would be perfect ^^
Yes, perfect! All I'd add is the pitcrew instead that irritating bouncing arrow - stops me pitting, I'd rather drive round with no wings & flat tyres
You made my day There are other ways to imitate blinding sunlight, than lens flare. A good exposure function and tone mapping curve in HDR are at the basis of light intensity immersion. I've seen a lot of this when working with HDR and bloom a few years back Something so straightforward to us, as bloom, may prove quite complex when translated into domain of discrete pixels on screen. Not only you have to create a bloom filter that is "smart", but you also need to change equations for specular lighting in your shaders to improve stability.
Since the OP was talking about sunlight and the pictures had some serious lens flare and bloom, I believe that the lens flare is on topic realkman666, not a derail.
I dont see the appeal of lens flares, I always turn them off if its optional. Adding to the number 2 could be also photo realistic sky, not so hard to achieve. Other than that, the list gets my endorsement.
Actually it's harder than most programmers think and definitely harder than most users think. You need a decent understanding of atmospheric scattering ( not just the formulas ), otherwise you will end up scratching your head and wondering what went wrong and why your sunset looks so weird. Programmers struggle with it all the time. I haven't seen many atmospheric scattering implementations that I would consider to give good results. Crysis has one of the best, but here's my current favourite: Of course you can just put a photo of sky in game, but I think we're past these times in some genres already.
For some reason whenever i read a post from you Szczech i always feel schooled in a good way, like i have learnt something. I assume with all that knowledge, which is vast, you are already working within the industry or do something yourself. I would like to one day come on here and see "Staff" under your name. Seems a shame to see someone so passionate about the sim with the skills you have not working on that sim. Video is very good btw I like Arma3's Volumetric clouds btw, my current favourite. Would love the same style in rF2
I am just waiting for the day K Szczech puts his hands on rF2. I think this stuff is from him, right?
I have to +1 this Nismo as it`s exactly how I feel too after reading one of K`s posts... No more to be said really, youv`e summed it up very nicely. I`ve seen a few posts saying "ISI should hire this guy" and all have their merit but Mr. Szczech tops my list for sure. Can`t talk for Arma3`s clouds though... never played it. (yet)
Meh, that's not how you do it. Proper F1 cars do it best, as do the proper drivers of that era. Alono and hammy though i respect in todays F1 Agreed
Yep, no contest: If this is ever implemented... The sparks from Rosberg's front wing came to mind and it was one of the highlights of my F1 viewing at the weekend, which says a lot. I'm finding it really hard to keep watching, it's just not what F1 should be. On topic: Every spark is like a little ray of sunlight, please shine some on us ISI.
True JB about tyres and soooo true about turning off rainspray and smoke. I can't do these in real life, so why should some have the advantage over others in the simulated world..
Now that is an impressive light demo. I have to concur with FONismo and TJC about your skills and the hope that you are actually making a living doing this sort of thing.
Even the old PS3 can do something like this.. Really very impressive! impressive, can't imagine what PD could achieve with the next gen console, the PS4!