I wonder why something like that cant be implemented into games?: http://www.youtube.com/watch?v=h9kPI7_vhAU Looks cool to me. no glasses, only cam and head tracking software
Here is a new video with more in depth explanation of the technology and history of the project @Tim Can you comment on this, i.e. if you see merit in supporting this.
I can't think of any games this would be of benefit to....can you? Yes it's a very cool effect but it's not stereoscopic 3D.
Well, its 3d without ghosting so what if it isnt stereoscopic. I would like to have it in every game, including rfactor here is one using trackir and 3 screens: http://www.youtube.com/watch?v=ZBdtPz2V_vY
That solution still suffers from the wholly unnatural thing where you need to look away from your screens, in order to rotate the ingame camera. Of course you can set this up to a large extent, but for me that was what made me stop using trackIR.
But that's also my point, in what games are you going to be moving your head by that amount and constantly (as demonstrated in the video) in order to achieve that sort of 3D illusion (but missing all the stereoscopic 3D depth, which means it's not actually 3D in the same sense)? The moment you stop moving, the illusion stops. In a racing game, my head is going to be pretty much fixed in location so even if i used this technology, i wouldn't be seeing the effect....unless i did the head slide dance move constantly. It's the same with these... And you experience this effect every time your move around inside a virtual world (such as driving a car, or walking in a first person shooter) giving your that sense of 3D perspective despite only seeing a sequence of 2D images. i found this one quite trippy.
im not sure how much you have to move your head to have this effect. Would have to try it for myself, but looks interesting.
3D Head Tracking mit Webcam, Kinect & Stereo http://fabi.me/dev/3d-head-tracking-webcam-kinect-stereo/
Thank you kimikaze for the link to download and try. Interestingly, trying it myself the strength of this type of 3D effect is no where near the same as when watching the video demonstration unless you close one eye to make everything you see in the real world appear 2D (or more precisely non stereoscopic 3D as you still have depth focus with a single eye) and then the strength of this 3D effect is identically as strong as seen in the video.
Pledged goal reached in 20 hours... http://www.kickstarter.com/projects/technicalillusions/castar-the-most-versatile-ar-and-vr-system I still can't wait to build a "canopy" from this reflective material, put the glasses on, and roll out on the track, still seeing my dashboard, my own arms, my own wheel... and then when I decide that I'll be playing something where I don't need to see anything else, just clip on the VR-thingie, and it's basically a "rift". (btw, I absolutely love their enthusiasm... and I'm a bit of a nerd, but wow, they're really nerdy )
I've joined the kickstarter for this.... I wouldn't be surprised if someone like from FacetrackNOIR would make a Tracker source for castAR.... it'd be really cool if some full HD projectors would be thrown in as a surprize.....but 720p would be enough.
This would be true, only if the VR headset didn't use a lens between your eye and the screen to change the depth of focus so that your eye's must focus meters away to see the image rather than millimetres. Actually, come to think of it, it wouldn't work without a lens because you can't focus your eyes on a piece of text only millimeters away? The closest i can focus to see some text with complete clarity is about 100mm away, any less and it just blurs. So as long as there is a well made lens in place, both would feel as natural.