Refmap

Discussion in 'Car Modding' started by Arnao, Aug 31, 2013.

  1. Arnao

    Arnao Registered

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    Hi all,

    Just wanted to know if there is other REFMAP than the "REFMAP0" use for live trackside reflection...
    It seems that refmap1 is working but I really don't know what it is supose to reflect...

    We can clearly see dashboard on some windshield... wich REFMAP is it ???

    If someone can detail all possible REFMAP and what they are suppose to reflect it will be really cool...
     
  2. UnitedRacingDesign

    UnitedRacingDesign Registered

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    Dashboard is texture only. REFMAP0 is the one for cars for now. Im not sure if its hard coded into the game to but this is beeing put into tracks that is used for cars reflections.
     
  3. zonder

    zonder Registered

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    Or maybe there is option to enable objects to be reflected, visible in reflections?
     
  4. UnitedRacingDesign

    UnitedRacingDesign Registered

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    Tracks have there enabled objects that should be reflected. Thats why its REFMAP0, its writen in the tracks SCN wich is like cars GEN file.
    Right now you cant really do special cockpit reflection.
     
  5. Arnao

    Arnao Registered

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    Ok many thanks Ales...

    So is there any shader where we have a fix image with proper alpha layer witch is occluding Live reflection ??
    View attachment 9612

    for Tach reflection....


    Maybe really noob ask...I don't know
     

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