Hi ISI, Could you please recode those light names so we could make all diferent styles as upgrades maybe in future? Atleast make them so we could add names to the end like its used for track gmt files to. As example: hlglo_PS_Aura_styleX.gmt blglo_PS_Aura_styleX.gmt We really need this so we can make endurace cars or any other ones better and offcourse so we could do upgrades in menu. And please make them so they get broken and fixed in pits to so we dont get to see lights glowing even where you lose the actually light.
+1 Actually, I think it would be better, if the lights gmt names could be any string. Also, can we have support for animated popup lights? I won't release my NSX without them!
I tried a first integration of a Group C car A lot of Group C cars used different headlights (sometimes 2 which had different positions, sometimes 4) or Backlight (Porsche 956 used Longtail and Shortail, so there are different Backlight). For rF1, we used Masfile= with <HLGLO_X> to open the mas with the good HLGLO_DS.gmt and HLGLO_PS.gmt. <HLGLO_X> is set in upgrade file ("" or "//") For example Code: // Specific to Lancia LC2-84 <IF_LC284>MASFile=Prototype_C\Lancia\LC2-84\LC2-84.mas <IF_LC284><HLGLO_LM>MASFile=Prototype_C\Lancia\LC2-84\LC2-84_HLGLO_LM.mas <IF_LC284><HLGLO_SA>MASFile=Prototype_C\Lancia\LC2-84\LC2-84_HLGLO_SA.mas <IF_LC284><HLGLO_SB>MASFile=Prototype_C\Lancia\LC2-84\LC2-84_HLGLO_SB.mas <IF_LC284><HLGLO_SC>MASFile=Prototype_C\Lancia\LC2-84\LC2-84_HLGLO_SC.mas <IF_LC284><HLGLO_SD>MASFile=Prototype_C\Lancia\LC2-84\LC2-84_HLGLO_SD.mas But with packaging of rF2, we can't use Masfile= (I have tried) . I can't used another name for GMT Headlight (must be HLGLO_DS.gmt and HLGLO_PS.gmt). I have tried to use differents names X_HLGLO_DS.gmt or HLGLO_DS_X.gmt. But it didn't work. So I can't used this instance to set the gmt in upgrade files Code: <IF_HDLT><NOTSPIN> Instance=HlightDS //Headlights -Driver Side <IF_HDLT><NOTSPIN> { <IF_HDLT><NOTSPIN> Moveable=True <IF_HDLT><NOTSPIN> MeshFile=<HlightDS> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0) <IF_HDLT><NOTSPIN> } <IF_HDLT><NOTSPIN> Instance=HlightPS //Headlights -Passenger Side <IF_HDLT><NOTSPIN> { <IF_HDLT><NOTSPIN> Moveable=True <IF_HDLT><NOTSPIN> MeshFile=<HlightPS> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0) <IF_HDLT><NOTSPIN> } I have tried these two solutions; but it didn't work It will be very cool if you can open the naming of 5 GMT : BLGLO_DS, BLGLO_PS, HLGLO_DS, HLGLO_PS and RLGLO (Reverselight) Rainlight is already opened It will be interresting to have 2 or 3 instances more for headlights for rooflight or numberlight or a taillight which aren't a Bracklight (or reflecting sponsors for modern endurance) Position light instance for modern endurance can be great too 3 Leds for ALMS, LMS and Le Mans or a number used at 24 Hours of Spa 2013 http://www.endurance-info.com/version2/galerie/photo/spa/24h_2013/2013-race1/L9-IMG_2511.jpg Blinker instance can be great but I ask a lot here Thank you for your reading
True, but if they want to keep those hlglo_PS names hardcoded fine but they should just open them after that atleast Its a pain if you dont pack this kinda stuff in moddev to as if you have it only in a folder and youre testing diferent cars than the first gmt is loaded to all other cars. This should be a simple update in next build but help us alot.
Ah btw Tim, if posibile to, try to add normal and long distance lights to thought this is okey with soem future update if we atleast get this sorted out.
The advantage if you opend GMT name for light we can two or three mesh maybe So we can Code: <IF_HDLT><NOTSPIN> Instance=HlightDS //Headlights -Driver Side <IF_HDLT><NOTSPIN> { <IF_HDLT><NOTSPIN> Moveable=True <IF_HDLT><NOTSPIN> <IF_HDLTDS>MeshFile=<HlightDS> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0) //Headlight <IF_HDLT><NOTSPIN> <IF_RFLT>MeshFile=<RflightDS> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0) //Roof light <IF_HDLT><NOTSPIN> <IF_BALTDS>MeshFile=<BalightDS> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0) //Backlight if it is only nightlight (01) an not bracklight (02) <IF_HDLT><NOTSPIN> <IF_NBLT>MeshFile=<Nblight> CollTarget=False HATTarget=False LODIn=(0.0) LODOut=(500.0) // Number Light <IF_HDLT><NOTSPIN> } If you can programm to have normal and long distance lights it will be awesome
Hello Tim, I have noticed a small thing for Light projector There are only 2 for Headlight (R and L) and 2 for TailLight (R and L). But it can be usefull to have more. For example, on Porsche 956, there is a center backlight (which isn't a brackelight) http://www.autopaedia.com/auta/Pors...e 956 1982-1984 (1983 Group C) (01) [CB1].jpg or on Lola T280, there 4 front headlights http://images.forum-auto.com/mesimages/340556/lola5.jpg Do you plan a lightflare too? If you want I can summarize all ideas about lights improvements in an email EDIT: I try two TailLight (R and L) on Lola T280 (Pixsim car) instead one. The problem falloff option doesn't work. I think. View attachment 9417 View attachment 9418
I have a request as well. Right now the brake- and rear lights are one instance with the animation sequence; off-light on-brake apllied. Would it be possible to separate them into two instances?
Tim? Any news about lights? One more thing, that was used by some other series in past to. Outside digital position number lights. here https://www.dailysportscar.com/wp-content/uploads/2014/01/MS14-0005-Rolex-24-Tudor.jpg
GMT's having different names still doesn't help the much needed light damage! Surely they could be done with material names instead?
Tim, could we get some news about this please? Atleast if this will be done or not as if not we need dont need to wait for this and so we can find other way to make it somehow.