Thanks for this Huds darcidm, very nice! can we have a version of the 2013 hud on bottom right without laps counter? thanks in advance!
I need volunteers with full HD monitor, or play on TV. I wonder if white lines appear in the textures of RPMs in higher resolution than my 1440 x 900 monitor. It is complicated to get right. I'm taking a beating. [B]Link[/B]
Can see no issues here with 1920x1080 Anyhow the contrast on bright backgrounds is a bit low. Think I will keep your General HUD as my default
Thank you very much for your efforts! May I ask if you have any tutorial or short introduction for me on how to do my own HUDs?
I edit the texture and opacity map of the file HUDTEXTURE.tga of an existing HUD and then make the assembly on the ModDev. I don't know where has a tutorial. I learned stirring and in my current version of the Steam, the ModDev is not available hindering a better explanation.
Thank you for the hint. Should be enough to do my first experiments Regarding the ModDev: Did you try download and install the SDK manually? I'm still able to use my installation of it although I switched to the steam version....
Just a question: If I would do a layout and the needed textures, would you do the positioning and ingame work? Guess you are much more experienced in this so maybe a co-operation could speed up the complete process
To find the texture position, I think it is better with an image editor. Add on .INI file Then adjusts the position and size to display in ModDev.
No, I wanted to ask if you bring my layout into the game I do know the principle of bringing the things in game but not in every detail...so someone like you may be faster in doing this