[REL] HUD rFactor2

Discussion in 'Other' started by darcidm, Aug 12, 2013.

  1. qusimano

    qusimano Registered

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    Thanks for this Huds darcidm, very nice!
    can we have a version of the 2013 hud on bottom right without laps counter?
    thanks in advance!
     
  2. aguy0523

    aguy0523 Registered

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    this is awesome. thank you.
     
  3. Guimengo

    Guimengo Guest

    That lap counter spoils everything in the HUDs
     
  4. darcidm

    darcidm Registered

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    [​IMG]
     
    Last edited by a moderator: Oct 25, 2015
  5. Mydriaz

    Mydriaz Registered

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    Thank you for this update.
    The last hub above looks great !
     
  6. darcidm

    darcidm Registered

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    [​IMG]



    I need volunteers with full HD monitor, or play on TV.

    I wonder if white lines appear in the textures of RPMs in higher resolution than my 1440 x 900 monitor.

    It is complicated to get right. I'm taking a beating.


    [B]Link[/B]
     
    Last edited by a moderator: Nov 9, 2015
  7. FuNK!

    FuNK! Registered

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    Can see no issues here with 1920x1080 ;) Anyhow the contrast on bright backgrounds is a bit low. Think I will keep your General HUD as my default :D
    [​IMG]
     
  8. Guimengo

    Guimengo Guest

  9. darcidm

    darcidm Registered

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    Thanks!
     
  10. darcidm

    darcidm Registered

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  11. darcidm

    darcidm Registered

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    Option to remove counter of laps for the HUD F1 2013.

    Link in the first page.
     
    Last edited by a moderator: Nov 10, 2015
  12. darcidm

    darcidm Registered

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    Added new option in the first page.
     
  13. FuNK!

    FuNK! Registered

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    Thank you very much for your efforts!

    May I ask if you have any tutorial or short introduction for me on how to do my own HUDs? :D
     
  14. darcidm

    darcidm Registered

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    I edit the texture and opacity map of the file HUDTEXTURE.tga of an existing HUD and then make the assembly on the ModDev.

    I don't know where has a tutorial. I learned stirring and in my current version of the Steam, the ModDev is not available hindering a better explanation.
     
  15. FuNK!

    FuNK! Registered

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    Thank you for the hint. Should be enough to do my first experiments ;)

    Regarding the ModDev: Did you try download and install the SDK manually? I'm still able to use my installation of it although I switched to the steam version....
     
  16. darcidm

    darcidm Registered

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    Now I used the backup activation non Steam version and release the ModDev.
     
  17. FuNK!

    FuNK! Registered

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    Just a question: If I would do a layout and the needed textures, would you do the positioning and ingame work? Guess you are much more experienced in this so maybe a co-operation could speed up the complete process :D
     
  18. darcidm

    darcidm Registered

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    To find the texture position, I think it is better with an image editor.

    Add on .INI file

    Then adjusts the position and size to display in ModDev.
     
    Last edited by a moderator: Nov 22, 2015
  19. FuNK!

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    No, I wanted to ask if you bring my layout into the game :D
    I do know the principle of bringing the things in game but not in every detail...so someone like you may be faster in doing this ;)
     
  20. darcidm

    darcidm Registered

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    View private message.
     

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