Awesome. Not exactly a high bar to beat. This one, though, is a great little track indeed. Sounds beautiful to me
Tim doesn`t do PM`s afaik (quite right too, imagine the amount he`d get every day ) Email will get there though...
It looks like the sort of track that kills ISI ( and most simulators ) physics , flowing follow on corners where you want to balance the car on the limit whilst transitioning across grip up and down hills. Can just picture everyone dull sliding all over the place.
If you want to test your suspension, this is the track. Thats why i would never use my old cars on that track - a couple of laps and you will know if your regular suspension and tyres are any good. But just for a short while, because then you will need to take care of them with some new parts
Fortunately the people that likely go to this track probably have enough money to just buy a new car or pay someone to fix the car for them and whilst that car is getting fixed they will just drive one of the other cars they own.
Just found this track on Race Room, would love to have this in rF2, did anything ever come from this?
I like this track at Raceroom. I am curious what it would look like in rF2, and even more so with some front-wheel drive car with correct physics and FFB, which so far unfortunately, this sim does not have
Because he doesn't believe it obviously Just like people disbelieve AMG GT3 FFB getting lighter, or some rattle of locking fronts with BMW M2. Somebody should get them arranged to drive those exact cars They are always just not digging it when something is little bit odd. And they never show their logic and reasoning why they think it is unrealistic, because usually they don't have any. P.S. simracers usually disbelieve something that doesn't seem good enough. If stuff is too good, there is no issue about it.
How do you know what I drive on a daily basis and what cars I have driven in the real world? I advise you to ride a strong FWD car (especially with a differential) in real and check for yourself how such a car behaves. Currently, Raceroom and Automobilista are closest to realism in this matter.