I agree with Joel in that it is predicatble. It has that back end that just wants to swap ends under power, not sure how realistic the rear is with the way it flings out, but damn it's fun catching it! This seems to be something all rF2 cars have. And the FFB is nice enough for you to be quick enough to catch it. I like the feeling of the rear in the FFB. I have upped my FFB btw in all cars to around 1.60, this helps alot. You also really have to factor in weight shifting, the car doesn't like quick changes of direction you really have to factor in the weight shifting around. I like alot right now, really do. Graphically the cockpit reminds me of the SHIFT2 graphic style. Looks wonderful.
Anyone else finding they need to put the Car Specific FFB multi up to around 3.0 to get a consistant feel through the corners? I haven't really played with that value before but it was SO light without it.
Great! Thank you! This is really a nice surprise for this evening. I really enjoy how it drives. Just one small glitch I found: The shift light appear out of nowhere on a carbon fiber surface. There should be some shift light that get illuminated instead of just appearing...
To me, the force feedback is perfect at the default of 1. I suppose it depends on the hardware you are using. I find this car to be balanced the way an American GT3 car should be. Remember, this is a Chevrolet Camaro GT3 series car. It cant corner like a 997, McLaren etc. These cars are point straight and go fast. You cant turn this car into a corner too fast or its byebye every time Well done ISI
ty very nice addition. edit Got to head to bed damn. How come there is 3 Crofts up would have thought some new US iron called for mid ohio or sebring.
The G27 is a pretty weak wheel, so you're asking your wheel to do more than what it can do, clipping the force curve FAR over the available force. So, If you want a more correct feeling from your wheel (using the entire force:angle available) you have to stay just under the x1 value... If you feel it weak is because it is.
My shifter isn't hooked up and I no longer have any paddles on my wheel so this is with automatic shifting. I was dicking about with the head movement in the PLR and can't seem to steady the world and allow the car to shake around me like I did in rF1.. Anybody know what I am talking about?
I don't think so. The problem is BAD hdr settings. [No HDR] http://i4.minus.com/iXmvoSFfoupbI.png [Stock "Bad" HDR] http://i4.minus.com/iblNcFPpjrYlSJ.png [Modified HDR] http://i1.minus.com/ibeoUmGzJ1SlhH.png
I think the HDR looks pretty good. I see the modified you are showing does indeed look more crisp and realistic. Where can I obtain some of this modified HDR so I may sample a taste.
Can not help me, but the ISI-Car looks a bit too flat. Also the wheelbase is to narrow (like on the Vette). View attachment 9043 View attachment 9044 View attachment 9045 View attachment 9046 Maybe ISI should laser scan their cars like iR*****.
Drove it quite a lot today. And I give the model 9/10, Simulation you ask? Not so much.... The car has a weird feeling of no grip, and it should be a lot more stable than it is. Taking as it is a GT3 car, it should have quite a big ammount of downforce, and this car surely doesnt. Hopefully You'll take this advice and add better suspension and downforce for this..
Have you tried the Real Head Motion plug in , works great . https://sites.google.com/site/midid...dmotion-plugin/real-head-motion-for-rfactor-2